Many VR applica0ons display High Dynamic Range (HDR) scenes and thus require a tone reproduction process in order to be viewed on low dynamic range display devices. Visual adaptation for immersive viewing will differ from that of tradition viewing on a computer monitor, begging the question as to whether tone reproduction methods used for static images and animation are appropriate for use when viewing in real-time immersive environments. The goal of this work is to explore the effects of immersion in determining a suitable tone mapping model for scenes in VR. |
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