Gaze and Gesture Based Object Manipulation in Virtual Worlds


Gaze and Gesture Based Object Manipulation in Virtual Worlds


In this work we present a framework for enabling the use of both eye gaze and hand gestures for interaction within a 3D virtual world. We define a set of natural interaction mechanisms for manipulation of objects within the 3D space and describe a prototype implementation based on Second Life that allows these mechanisms to be used in that world. We also explore how these mechanisms can be extended to other spatial tasks such as camera positioning and motion.
Collaborators
  • Dana Slambekova, Department of Computer Science, Rochester Institute of Technology
  • Reynold Bailey, Department of Computer Science, Rochester Institute of Technology
  • Publications
  • D. Slambekova, R. Bailey, and J. Geigel. Gaze and gesture based object manipulation in virtual worlds. In Proceedings of the 18th ACM symposium on Virtual reality software and technology (VRST '12). pages 203-204, ACM, New York, NY, USA, 2012.