Project Title |
3D Technology |
Student(s) |
Realistic Fire Algorithms |
OpenGL |
Nikolaj Baer |
Fractal Trees |
Jon Baltos |
|
Paper Airplane Flight Sim
|
OpenGL / Simple Direct Media |
Ryan Becker |
Scene for a 3D Fighting Game |
OpenGL or DirectX |
Onyeje Bose |
Guitar
Tutor
|
OpenGL |
Marty Burolla |
Terrain Generation |
OpenGL |
Jim Clase |
Terrain Modeling and Particle Effects for Scorched3D
Type Game |
DirectX |
Adrian Czbiniak |
3D Mountain Algorithm (recursive subdivision) |
OpenGL |
Chris Elko |
Stengaography Project |
OpenGL |
Lomax Escarmant Kathy Law |
Interactive interior walkthru |
3D Studio Max / OpenGL |
Jeremy Gailor |
Viability Study of CgFX plugin for 3DS Max |
CgFX / 3D Studio Max |
Geoff Goodwin James Kieliszek |
Sunrise/Sunset Scene
|
OpenGL |
Fred Itiso Jawad Squalli |
Particle System Effects |
OpenGL |
Joshua Jasne Adam Kirkpatrick |
Message Encryption in Cloud Backgrounds |
Mike Lamenzo |
|
Realistic Robot Rendering
|
POV |
Tikkwan Lau |
Realistic Global Illumination Rendering |
3DS Max / Virtualight |
Eric McPheron |
3D
Fractal Snowflakes
|
OpenGL |
Gregory Rodier |
Surface Subdivision for Radioisty |
OpenGL (or Maya plugin) |
Mark Rubelmann |
Fractal Urban Landscapes |
VRML (or POVRAY) / kludge3d |
Andrew
Sampson
|
Survey of Collaborative Interactive Environments |
|
Robin Sanford |
Dynamically Alterable Scene |
ps2gl (Playstation) |
Panayiotis Varvarezis |
Interactive Scene Controlled by Motion Capture |
Flock of Birds / OpenGL |
Christopher Vongsawat |
3D "dressing dummy"
|
OpenGL / Cg |
Colin Zablocki |
last updated 3/10/03