Computer Animation -- Algorithms & Techniques

4003-572-01 / 4005-763-01 (Winter 2008-9)

Projects  -- Presentation Schedule



Monday, February 16, 2009

4:00 pm  Hypertextured Explosions ( Mike Dapiran, Karl Orosz )
4:15 pm  Water Animation using Particle Systems ( Michael De Mauro, Adam Nabinger )
4:30 pm  Enhanced Billiards ( Alex O’Rielly )
4:45pm  Well optimized particle system ( Dan Stenmark )
5:00 pm  BREAK
5:15 pm  Asteroids/geometry wars game ( Kyle Shay )
5:30 pm  
5:45pm  

Wednesday, February 18, 2009

4:00 pm  Cloth Simulation (Michael Dumont, Peter Kaszubinski)
4:15 pm  Automatic camera control for objects constrained to a single plane ( Emmart Rauch )
4:30 pm  Inverse Kinematics  ( Bradley R. Blankenship )
4:45pm  Self-Balancing character animation using a Physics Engine (  Louis Acresti )
5:00 pm   BREAK
5:15 pm  Cloth Simulation ( Alexander Brooks, John Lukasiewicz )
5:30 pm  Newtonian Physics Engine ( Siu Choi Kevin Cheng, Emmet Coakley, Michael Stec )
5:45pm  3D Billiards  ( Javier F San Martin )

Tuesday, Feb 24, 2009 (12:30 - 2:30 pm) -- Room TBA

12:30 pm  Programmatic animation ( Tim Peterson )
12:45 pm  Advanced Particle Systems ( Paul Solt )
1:00 pm  Generating a Wire Model of a Human in Video ( Brian C. Renzenbrink )
1:15 pm  Particle Systems and audio ( Josh Wilson )
1:30 pm  Streaming animation data over a Network ( Nicholas Ver Hoeve )
1:45 pm  Learn to love Zombies (moCap) ( Abhishek Moothedath, Pranabesh Sinha )
2:00 pm  Water Simulations using Computational Fluid Dynamics ( Sean Janis )
2:15 pm  Interface to Robotic Hand ( Josh Kirby )

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