| 4:00 pm | Hypertextured Explosions ( Mike Dapiran, Karl Orosz ) |
| 4:15 pm | Water Animation using Particle Systems ( Michael De Mauro, Adam Nabinger ) |
| 4:30 pm | Enhanced Billiards ( Alex O’Rielly ) |
| 4:45pm | Well optimized particle system ( Dan Stenmark ) |
| 5:00 pm | BREAK |
| 5:15 pm | Asteroids/geometry wars game ( Kyle Shay ) |
| 5:30 pm | |
| 5:45pm |
| 4:00 pm | Cloth Simulation (Michael Dumont, Peter Kaszubinski) |
| 4:15 pm | Automatic camera control for objects constrained to a single plane ( Emmart Rauch ) |
| 4:30 pm | Inverse Kinematics ( Bradley R. Blankenship ) |
| 4:45pm | Self-Balancing character animation using a Physics Engine ( Louis Acresti ) |
| 5:00 pm | BREAK |
| 5:15 pm | Cloth Simulation ( Alexander Brooks, John Lukasiewicz ) |
| 5:30 pm | Newtonian Physics Engine ( Siu Choi Kevin Cheng, Emmet Coakley, Michael Stec ) |
| 5:45pm | 3D Billiards ( Javier F San Martin ) |
| 12:30 pm | Programmatic animation ( Tim Peterson ) |
| 12:45 pm | Advanced Particle Systems ( Paul Solt ) |
| 1:00 pm | Generating a Wire Model of a Human in Video ( Brian C. Renzenbrink ) |
| 1:15 pm | Particle Systems and audio ( Josh Wilson ) |
| 1:30 pm | Streaming animation data over a Network ( Nicholas Ver Hoeve ) |
| 1:45 pm | Learn to love Zombies (moCap) ( Abhishek Moothedath, Pranabesh Sinha ) |
| 2:00 pm | Water Simulations using Computational Fluid Dynamics ( Sean Janis ) |
| 2:15 pm | Interface to Robotic Hand ( Josh Kirby ) |
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