Computer Animation - Algorithms & Techniques

4003-572-01 / 4005-763-01 (Winter 2006)


Current Projects

Project Title
3D Technology
Student(s)
Genetic Camera Motion OpenGL / Python Andrew Bair
Duck Pond Game C++ / OpenGL Erik Carlson
Animation from Music C# / OpenGL / nBASS Owen Christensen
2-dimensional action / sidescroller game C# / DirectX Andrew Fabiny
Human Articulated Motion   Andrew Galante
Emotional Flocking   Paul Guenther
Animation of Weather Systems using Particle Systems C# / Direct3D Brian Hahn
Simulation of the Melting of Highly Viscous Objects C / OpenGL John Kaeuper
Motion Capture   Adam Linderman
Genetic Algorithms and Flocking C / OpenGL Dan McCabe
Advanced Billiards C / OpenGL Adrian Munteanu
Articulated Robot Motion   Kevin Pazirandeh
Locomotion: Using GAs to create aesthetically pleasing animations. C# / DirectX Hao Yan / Juan Rodriguez
Emotional Flocking John Santino / Darren Stanley 
Deformation of Elastic bodies C / OpenGL Alexander Veremeychik
Physically Based Modeling and Animation of Fire C++ Kevin Wogenrich

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last updated 01/03/2007