| Project
Title |
3D
Technology |
Student(s) |
| Genetic Camera Motion | OpenGL / Python | Andrew Bair |
| Duck Pond Game | C++ / OpenGL | Erik Carlson |
| Animation from Music | C# / OpenGL / nBASS | Owen Christensen |
| 2-dimensional action / sidescroller game | C# / DirectX | Andrew Fabiny |
| Human Articulated Motion | Andrew Galante | |
| Emotional Flocking | Paul Guenther | |
| Animation of Weather Systems using Particle Systems | C# / Direct3D | Brian Hahn |
| Simulation of the Melting of Highly Viscous Objects | C / OpenGL | John Kaeuper |
| Motion Capture | Adam Linderman | |
| Genetic Algorithms and Flocking | C / OpenGL | Dan McCabe |
| Advanced Billiards | C / OpenGL | Adrian Munteanu |
| Articulated Robot Motion | Kevin Pazirandeh | |
| Locomotion: Using GAs to create aesthetically pleasing animations. | C# / DirectX | Hao Yan / Juan Rodriguez |
| Emotional Flocking | John Santino / Darren Stanley | |
| Deformation of Elastic bodies | C / OpenGL | Alexander Veremeychik |
| Physically Based Modeling and Animation of Fire | C++ | Kevin Wogenrich |
last updated 01/03/2007