Virtual and Augmented Reality
|Farewell to Dawn
Farewell to Dawn is a mixed reality dance performance which explores two dancers’ voyage from a physical space to a virtual stage and back, as the day passes before them. Performance of the piece is achieved using the Mixed Reality Stage, a VR theatre platform that integrates motion capture and augmented reality (AR) with a distributed 3D gaming engine.
|Gaze and Gesture Based Object
Manipulation in Virtual Worlds
In this work we present a framework for enabling the use of both eye gaze and hand gestures for interaction within a 3D virtual world. We define a set of natural interaction mechanisms for manipulation of objects within the 3D space and describe a prototype implementation based on Second Life that allows these mechanisms to be used in that world. We also explore how these mechanisms can be extended to other spatial tasks such as camera positioning and motion.
Imagine preparing to go to a live theatrical performance. Like most theatre, excitement is in the air. The difference is that in this performance, you are sitting at home. No need for lights, sets, and dressing rooms. The action takes place in a virtual world: the actors are all avatars, the sets and lights are virtual, all carefully created and designed by artists; and the performance is realized by using specialized software interfaced with motion control devices, data gloves, and a virtual stage manager. A cast and crew of programmers, artists, and performers networked together from locations around the world anxiously prepare, wondering how the audience will respond to their performance. To enable such a performance is the primary goal of the Virtual Theatre project.
|Teaching in Virtual Worlds
This work involves an experimental section of a Computer Science course focusing on animation, offered entirely in the virtual world of Second Life. The goal of the experiment was to discover whether worlds like Second Life could be used effectively to teach computer graphics in a distance-learning environment.
Multiple Xbox Kinects
in an OpenSim Virtual World
using the Kinect
in Virtual Worlds
- Geigel, J. 2016. Creating a Theatrical Experience on a Virtual Stage, In Proceedings Advances in Computing Entertainment Technology (ACE 2017), London, UK,
- Caputo, F., Mc Gowen, V., Geigel, J., Cerqueira, S., Williams, Q., Schweppe, M., Fa, Z., Pembrook, A., Roffe, H. . 2016. Farewell to Dawn: A Mixed Reality Dance Performance in a Virtual Space, In ACM SIGGRAPH 2016 Posters (SIGGRAPH '16).
- Slambekova,D., Bailey, R., and Geigel, J. 2012. Gaze and gesture based object manipulation in virtual worlds. In Proceedings of the 18th ACM symposium on Virtual reality software and technology (VRST '12). ACM, New York, NY, USA, 203-204.
- Geigel, J.; Schweppe, M.; Huynh, D.; Johnstone, B., 2011, "Adapting a Virtual World for Theatrical Performance," Computer , vol.44, no.12, pp.33,38, Dec. 2011
- Geigel, J.; Schweppe, M., 2011, "Motion capture for realtime control of virtual actors in live, distributed, theatrical performances," Automatic Face & Gesture Recognition and Workshops (FG 2011), 2011 IEEE International Conference on , vol., no., pp.774,779, 21-25 March 2011
- Schweppe, M.; Geigel, J., 2011, "Live Theater on a Virtual Stage: Incorporating Soft Skills and Teamwork in Computer Graphics Education," Computer Graphics and Applications, IEEE , vol.31, no.1, pp.85,89, Jan.-Feb. 2011
- Geigel, J., 2010. Teaching animation in a virtual space: The use of second life as an extended approach for teaching computer graphics courses on-line. Journal of Virtual Worlds and Education, 1(1):37 – 62,
- M. Schweppe and J. Geigel. 2009, Teaching computer graphics in the context of theatre. In Eurographics 2009 Educators Papers, pages 67–72.
- Geigel, J. and Schweppe, M. 2005. Virtual theatre: a collaborative curriculum for artists and technologists. In ACM SIGGRAPH 2005 Educators program (SIGGRAPH '05), Patricia Beckmann-Wells (Ed.). ACM, New York, NY, USA, , Article 16 .
- Geigel, J. and Schweppe. M., 2004. "Theatrical storytelling in a virtual space." In Proceedings of the 1st ACM workshop on Story representation, mechanism and context (SRMC '04). ACM, New York, NY, USA, 39-46.