If I roll a single die and win on a 5 or a 6, but lose on 1-4, I will lose 2/3 of the time.
I I roll n 6-sided dice, on average, 1/3 of them will come up 5's or 6's.
For 3d6, if my math is correct there are:
- 2x in 216 of 3 5's or 6's
- 3x in 216 of 2 6's and a 5
- 3x in 216 of 2 5's and a 6
For a total of 8/216 rolls where the result is 2 greater than (1/3 * 3 = 1) 5 or 6.
And another - 2*2*4 =16 rolls with 2 5's or 6's and a 1-4
For a total of 12 rolls where the result is more than 1 5 or 6 on 3d6.
Use case: in the Tabletop RPG Shadowrun when you roll your Nd6, you forfeit any successes (5's or 6's) greater than to your "limit", which you increase with XP or gold.
I know that if the limit were not resource-bound I could raise it to N and never forfeit successes. And I know that on average a limit of N/3 would not forfeit any successes. Now I'm trying to determine either how often I will be forfeiting successes with a limit of N/3 OR if there's a standard deviation I could add to N/3 to optimize for not forfeiting successes.