First please accept my apologies if this kind of question is not welcome. I'm trying to find a suitable place that can help me with a balancing problem.
I have a game that I've made that has a lot of variables that I'm finding it hard to understand how to set basic properties of the units such as the cost, attack power, and life. A unit has the following properties:
Cost ($) Attack Power (e.g. 25) Life (e.g 100) Effectiveness against Infantry (0-10, e.g, Machine Gunner is 10 as its highly effective against killing other infantry). Effectiveness against Vehicles (0-10) Effectiveness against Air (0-10) Effectiveness against Buildings (0-10)
A screenshot to show these properties might help: http://i.imgur.com/cTYOTyU.png
I have 4 types of Infantry units, 4 types of Air units,and 4 types of Vehicles. They each vary slightly in terms of how much "Attack Power" they have or the kinds of things that they target.
I'm trying to balance the "Cost" of a unit, compared with all the other variables it has. I Feel like I have to figure out some kind of weighting against element that ultimately drives how much the unit should cost. For example, for each point of attack power, its an extra \$10, but if I add an effectiveness point, it might an extra $50. The same goes for trying to give these units the "Life" property. If a specific unit has a very high amount of attack power, and a very high amount of life, then surely it's cost must be extremely high to balance buying another cheaper, less powerful unit.
I've come here because it's nagging in my mind that this sounds to me like a mathematical complexity problem. Can anyone suggest any kind of system, or topic in Math that I can go explore to help me understand how to balance these numbers?
Thank you.