I am trying to get my head around the Lemke-Howson algorithm , in the scenario where it searches for a Nash Equilibrium in a Bimatrix game.
I have seen the Tableau operations, and I can followe the process relatively well.
However I do not understand some of the "higher level" concepts of the algorithm.
In some sources, from what I understand, it is described that the algorithm traverses along edges of the polytope (which represents the game), untill it reaches a solution.
If it is so, I couldn't understand what is the rule for choosing the next vertex which it will travel along. And how the Tableau pivot operations achieve that. And how does 'it know' the Nash Equilibrium is found?
The definition of label, and binding inequality wasnt explained well in the literature that i have read.