I have a cylinder axis expressed in the form of 3 Direction Cosine. I need to convert it into a full $3 \times 3$ rotation matrix in order to display it with an openGL software. Could anybody provide a pointer on this topic ?
Thanks in advance.
I have a cylinder axis expressed in the form of 3 Direction Cosine. I need to convert it into a full $3 \times 3$ rotation matrix in order to display it with an openGL software. Could anybody provide a pointer on this topic ?
Thanks in advance.
You can use Rodrigues' rotation formula. The $\mathbf k$ in this context is the vector whose components are your direction cosines.