What I try to do is find a transformation matrix that transforms camera's FOW into a real world plane (for now, assume the plane equation is z = 0). The camera is attached at point C(0,0,3) and the camera's direction is described by a vector (1,1,-1). The camera's field oview is 2.0 x 1.33 m at 2, angle of view 54 x 41 degrees. The origin point of the camera's FOW is it's left-top point O'(0,0). It looks similar to this picture (sorry, it was easier to draw it by hand)

As far as I see it, the camera's field of view has to be rotated and moved. I've tried to use this formula to rotate the normalization vector about 45 degrees, but it seems that I only scaled the vector.
What is the matrix required to transform the camera FOW into a real world plane?