I am trying to compute the (maximum) area/volume of a 2D/3D distribution of points. However, I'm struggling to define the outliar points in such distributions without resorting to very bad spaghetti code that will be very inefficient.
So given a 2D distribution of points, is there a simple way to find the vertices? I think that this is probably the real mathematical question, how to find those vertices. And also can the solution be extended to 3D?