how to transform a cylinder from a coordinate system having orthogonal basis vectors $v_1$, $v_2$ and $v_3$ into another a coordinate system having orthogonal basis vectors $\begin{pmatrix}1\\0\\0\end{pmatrix}$, $\begin{pmatrix}0\\1\\0\end{pmatrix}$ and $\begin{pmatrix}0\\0\\1\end{pmatrix}$.
transformation of 3D coordinate system
0
$\begingroup$
coordinate-systems
-
0An example would help. – 2012-02-09
-
0So would a better formed question. Are you asking about a rotation of a coordinate system? – 2012-02-09
-
0Your question literally asks how to transform a cylinder into a coordinate system. :-\. – 2012-02-09