Provided a point three-dimensions, what is the simplest way to rotate this point about the origin so that it falls along the X-, Y-, or Z-axis?
Rotating a point in three-dimensions so that it falls along the X-, Y-, or Z-axis
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geometry
rotations
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0Define 'simplest'. Do you mean with just one rotation? Will any axis do, or do you want to be able to target X, Y or Z specifically? – 2011-12-19