I'm trying to figure this out for player movement in a video game but I'm having trouble figuring it out: How do I find a point $(x_1,y_1)$ if I have an origin point $(x_0,y_0)$, a distance, and $\theta$?
How do I find a point $(x_1,y_1)$ if I have an origin point $(x_0,y_0)$, a distance, and $\theta$?
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trigonometry
euclidean-geometry
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1What is $\theta$ relative to? The $x$-axis, the $y$-axis, clockwise, anticlockwise...? – 2011-06-11
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0x axis, counter clockwise – 2011-06-11