- sx = x starting point
- ex = x end point
- sy = y starting point
- ey = y max
having all the above, plus the current x, how do I calculate with a formula an y which isn't linear but that goes faster at first and slower approaching ey instead? (such as resembling gravity)
I guess I should use some sqr or some log somewhere, but I fail to see how exactly. I know this should be trivial but it looks like my basic math skills vanished, not having used them for too long, I'm sorry.