Suppose you have an arbitrary quaternion - call it A - how do you rotate it by 180 degrees?
Is there a way to do this without convert to angle-axis representation, i.e., keep it within the quaternion algebra?
Suppose you have an arbitrary quaternion - call it A - how do you rotate it by 180 degrees?
Is there a way to do this without convert to angle-axis representation, i.e., keep it within the quaternion algebra?