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For the simplicity, we'll consider two 3D points, that moves one relatively to other, in time. Let's say:

at moment t0, we have P1(0,0,0) and P2(0,2,0) at moment t1, P1 is still (0,0,0) but P2 changed to (0,2,2). 

I need to compute the rotation of P2 relatively to P1, at moment t1, represented as quaternion. From what I've understood reading about quaternions, is that, at moment t0, Q1 (representing P1) and Q2 (representing P2) will be both (0, 0, 0, 0).

But at the moment t1, Q2 will become something else (w, x, y, z). How do I calculate the Q2 at t1 moment?

I've googled a lot on this subject, but I was able to find only rotation between quaternions. I will appreciate any guidance. Thanks!

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    @Tpofofn Yup, you're right ... bad example. But still let's say it's all about rotation :)2012-10-02

1 Answers 1

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Note that |P2(t0)| ≠ |P2(t1)|, so you'll have to do a rotation as well as a scaling.

So the question is: convert a rotation of 45° CW and a scale factor of √2 into a single quaternion representation.

The axis-angle representation of a quaternion q is

q = S · [w ax ay az]       

with S the scale factor, ax, ay and az the axis of rotation and w the scalar part of the quaternion. A 45° CW rotation as you describe is a rotation about the positive z-axis by a negative angle (CCW is always positive), which translates into

q = S · [cos(a/2) 0 0 sin(a/2)] 

with a = -45° = -45·π/180 rad. For the scale factor S — we know that

p’ = q × p × q’ 

with q’ the conjugate, p the original vector, p’ the new vector and × the Hamilton product. The rules of the Hamilton product imply that

(c·q) × p = c·(q × p) = (q × p)·c 

for any scalar constant c, so that

(S·q) × p × (S·q’) = S²·(q × p × q’) 

which means for your problem

   S² = √2 <=> S = √(√2) 

so that finally,

q = √(√2) · [ cos(a/2) 0 0 sin(a/2) ]   ≈ [ 1.0987   0.0000   0.0000   -0.45509 ] 
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    Great step-by-step answer.2015-02-24