I have a series of 3d coordinates distributed in a 3d space according to a root point. I can determine the $x$, $y$, and $z$ components by reducing the vectors, but I am not clear on how to get the rotation component in quaternion form. Can someone explain it simply?
how to get rotation component of quaternion form using 3d coordinates
1
$\begingroup$
3d
coordinate-systems
quaternions
1 Answers
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This should have exactly what you need.