I have 2 rectangles (black and blue), each of which are defined by 4 floating points values based on their location (left, top, right, bottom).
For example, a 25 x 25 rectangle might be defined as:
left = 400.0 right = 425.0 top = 300.0 bottom = 325.0f
The upper left corner of that rectangle would be located at:
(400.0, 300.0).
And the lower right corner of that rectangle would be located at:
(425.0, 325.0)
The first rectangle is black and does not move. The second rectangle is blue and is capable of moving. I would like to determine which side (top, left, right or bottom) of the black rectangle is hit by the blue rectangle.
For example, in this situation, I would like to know that the blue rectangle hit the black rectangle on its bottom side:
The initial way that I thought about figuring this out was taking the minimum of these calculations:
|blue top - black bottom| |blue right - black left| |blue bottom - black top| |blue left - black right|
In the above example, it would be clear that I was hitting the bottom but consider a situation like this:
The blue rectangle is still hitting the bottom of the black rectangle but the value:
|blue right - black left|
may be less than or equal to:
|blue top - black bottom|
Is there a better way using simple math to determine which side of the black rectangle is hit?