I have an object and an angle value (clockwise) in my game.
Depending on the angle, the object will move toward a certain direction.
If the angle is 0, the object will move (0,1) per frame (x,y) where positive y is "up". If the angle is 90, the object will move (1,0). If the angle is 45, the object will move (1,1). Decimal values are possible for accuracy (all values will range from 0.0 to 1.0).
But, what steps am I supposed to take to calculate such values. Any ideas?