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I want to animate something with the same frequency that a human breathes in and out, something like the Apple Macbook power light when it is in sleep mode.

So basically an ease in ease out function over time, but that has a curve that approximates the way a human breathes.

Edit: I just need the algorithm as a function of time, don't care which language.

Pretty close graph of what I need on this page:

http://www.normalbreathing.com/d/etco2-capnography.php

enter image description here

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    Here's the relevant patent, for what it's worth. http://www.freepatentsonline.com/6658577.html2011-12-02

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Your curves look like they could be approximated by exponentials. The first could be $1-\exp (\lambda_1 t)$ for $0, $\exp (\lambda_2 (t-3)t)$ for $3 then repeat. Choose the $\lambda$s to make it look right. For the hyperventilation, change the range of $t$s appropriately. The easiest way to set the $\lambda$s is to look for the $\frac{1}{e}$ point, where the signal is about $0.37$ of the final value and set $\lambda$ to the inverse of that time.

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Just a search on google images:

enter image description here

If you like the first one, a lot of functions could look like that. For example, get partly cos(t)^3 and partly flat. Of course, with coefficients to adjust it.

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    I guess my main objective is the shape of the function for breathing normally is fundamentally different from breathng "in the sick". I suspect actually measuring the chest move would be much more asymetric. It's a good start though!2015-09-18