I've seen many examples of checking for a rectangle ($A$) intersecting another rectangle ($B$), but I'm developing something where I need to check if $A$ is bisecting (crossing outside of) $B$.
My intersect method returns true if $A$ is completely inside of $B$ and also true if it bisects $B$. I'd like it to return false if $A$ is completely inside of $B$.
Note: $A$ and $B$ could have rotation applied.
Thanks!