Most of these papers are accessed automatically from various sources via Wallace Library's proxy service.
This list is in flux, and may be updated as the quarter progresses.
Pat Hanrahan and Jim Lawson, "A language for shading and lighting calculations", Proceedings of SIGGRAPH 1990, pp. 289-298.
William R. Mark, R. Steven Glanville, Kurt Akeley, Mark J. Kilgard, "Cg: a system for programming graphics hardware in a C-like language", ACM Transactions on Graphics (TOG), Volume 22, Issue 3 (July 2003), Proceedings SIGGRAPH 2003, pp. 896 - 907.
R.L. Cook and K. Torrance, "A Reflectance Model for Computer Graphics", ACM Transactions on Graphics, pp. 7-24, 1982.
Paul Strauss, "A Realistic Lighting Model for Computer Graphics", IEEE Computer Graphics and Applications, November 1990, pp. 56-64.
Gregory Ward, "Measuring and Modeling Ansiotropic Reflection", Proceedings of SIGGRAPH 1992, pp. 265-272.
Nathan A. Carr, Jesse D. Hall, and John C. Hart, Carr, N. A., Hall, J. D., and Hart, J. C. 2003. "GPU algorithms for radiosity and subsurface scattering", Proceedings of the ACM SIGGRAPH/EUROGRAPHICS Conference on Graphics Hardware (San Diego, California, July 26 - 27, 2003), pp. 51-59.
Colbert, M.; Pattanaik, S.; Krivanek, J., "BRDF-Shop: creating physically correct bidirectional reflectance distribution functions", Computer Graphics and Applications, IEEE, Volume 26, Number 1 (January - February 2006), pp. 30-36.
Xavier Granier and Wolfgang Heidrich. 2003. "A simple layered RGB BRDF model", Graph. Models 65, 4 (July 2003), pp. 171-184.
Lafortune EPF, Foo S-C, Torrance KE, Greenberg DP, "Non-linear approximation of >reflectance functions, Proceedings of SIGGRAPH 1997, pp. 117-126.
Stephen H. Westin, Hongsong Li, and Kenneth E. Torrance, A Field Guide to BRDF Models, Technical Report, Program of Computer Graphics, Cornell University, PCG-04-1., 2004.
Xiao D. He, Kenneth E. Torrance, Franois X. Sillion, and Donald P. Greenberg. 1991. "A comprehensive physical model for light reflection". Proceedings of SIGGRAPH 1991, pp. 175-186.
Pierre Poulin and Alain Fournier, "A model for anisotropic reflection", Proceedings of SIGGRAPH 1990, pp. 273-282.
Michael Ashikhmin and Peter Shirley, "An Anisotropic Phong BRDF Model".
Lake, A., Marshall, C., Harris, M., and Blackstein, M. 2000. "Stylized rendering techniques for scalable real-time 3D animation". Proceedings of the 1st international Symposium on Non-Photorealistic Animation and Rendering (Annecy, France, June 05 - 07, 2000). NPAR '00. ACM Press, New York, NY, pp. 13-20.
Barla, P., Thollot, J., and Markosian, L., "X-toon: an extended toon shader", Proceedings of the 4th international Symposium on Non-Photorealistic Animation and Rendering (Annecy, France, June 05 - 07, 2006). NPAR '06. ACM Press, New York, NY, pp. 127-132.
Sloan, P., Kautz, J., and Snyder, J., "Precomputed radiance transfer for real-time rendering in dynamic, low-frequency lighting environments", Proceedings of the 29th Annual Conference on Computer Graphics and interactive Techniques (San Antonio, Texas, July 23 - 26, 2002). SIGGRAPH '02. ACM Press, New York, NY, pp. 527-536.
Julie O'B. Dorsey, Francis X. Sillion, Donald P. Greenberg, "Design and simulation of opera lighting and projection effects", ACM SIGGRAPH Computer Graphics , Proceedings of the 18th annual conference on Computer graphics and interactive techniques, 25 (4), July 1991, pp 41 - 50.
Julie Dorsey, James Arvo, Donald Greenberg, "Interactive Design of Complex Time-Dependent Lighting", IEEE Computer Graphics and Applications, 15 (2), March 1995, pp 26 - 36.
Magy Seif El-Nasr, Ian Horswill, "Automating Lighting Design for Interactive Entertainment", Computers in Entertainment (CIE), 2(2), April 2004, pp 15-15.
Fabio Pellacini, Kiril Vidimce, "Cinematic Lighting", in GPU Gems: Programming Techniques, Tips, and Trickes for Real-time Graphics, R. Fernando, ed, Addison-Wesley. 2003, Chapter 10.
Gershbein, R. and Hanrahan, P., "A fast relighting engine for interactive cinematic lighting design", Proceedings of the 27th Annual Conference on Computer Graphics and interactive Techniques, International Conference on Computer Graphics and Interactive Techniques. ACM Press/Addison-Wesley Publishing Co., New York, NY, pp. 353-358.
Fuller, A., Krishnan, H., Mahrous, K., hamann, B., and Joy, K., "Real-time procedural volumetric fire", I3D '07 Proceedings of hte 2007 symposium on Interactive 3D graphics and games", pp. 175-180.
Tiesel, J.-P., and Borst, C., "Single-pass rendering of composable volumetric lens effects", Proceedings of SIGGRAPH 2009 (poster).
Nowrouzezahrai, D., Johnson, J., Selle, A., Lacewell, D., Kaschalk, M., and Jarosz, W., "A programmable system for artistic volumetric lighting", Proceedings of SIGGRAPH 2011, 8 pp.
Goodnight, N., Wang, R., Woolley, C., and Humphreys, G., "Interactive time-dependent tone mapping using programmable graphics hardware", Proceedings of the 14th Eurographics Workshop on Rendering (Leuven, Belgium, June 25 - 27, 2003). ACM International Conference Proceeding Series, vol. 44. Eurographics Association, Aire-la-Ville, Switzerland, pp. 26-37.
Durand, F. and Dorsey, J., "Interactive Tone Mapping" (PDF), Proceedings of the Eurographics Workshop on Rendering Techniques 2000 (June 26 - 28, 2000). B. Peroche and H. E. Rushmeier, Eds. Springer-Verlag, London, pp. 219-230.
DeCarlo, D. and Santella, A., "Stylization and abstraction of photographs", Proceedings of the 29th Annual Conference on Computer Graphics and interactive Techniques (San Antonio, Texas, July 23 - 26, 2002). SIGGRAPH '02. ACM Press, New York, NY, pp. 769-776.