My lecture notes. Note: password protected.
Hearn, Baker & Carithers textbook links:
OpenGL books:
Other CG1 textbook links:
C textbook links:
C++ textbook links:
OpenGL Technical FAQ and Troubleshooting Guide (from www.opengl.org)
nehe.gamedev.net, OpenGL tutorials, sample OpenGL code (see also the main site, www.gamedev.net)
The CS CG1 graphics public directory, /usr/local/pub/graphics/cg1, contains sample code, tutorials, etc.
My public graphics directory, /usr/local/pub/wrc/courses/graphics, contains lots of documentation, examples, etc.
Mathematics for CG documents prepared by Reynold Bailey:
OpenGL/GLU/GLUT:
API documentation (all function calls and their parameters): at OpenGL.org:
GLUT for Windows, implemented by Nate Robins
The freeglut home page
OpenGL and GLUT under Visual Studio:
Installing freeglut on Visual Studio 2008 via a blog called "Temp Variable" (a local copy - there are some font issues in the copy)
Using GLUT with Visual C++ Express Edition (PDF) by Ashwin Nanjappa (a local copy)
Using OpenGL & GLUT with Visual Studio .NET 2003 by Jordan Bradford (a local copy)
GLUT guides from John Keyser @ TAMU:
Local copies of older guides:
OpenGL and GLUT under OS X:
XCode/GLUT Tutorial (a local copy) 2007/12/12
Using OpenGL and GLUT on OS X with Eclipse (a local copy), 2007/07/16
OpenGL on Macintosh forum at opengl.org
Instructions for using OpenGL and GLUT with Borland C++ 5.02 by Grant Macklem (a local copy)
Manuals:
An OpenGL reference page maintained by Nate Robins
Resources at OpenGL.org:
From Silicon Graphics: