Items marked [RESV] are on reserve at the circulation desk in the library.
Many other papers are accessed automatically from various sources via Wallace Library's proxy service.
Joe Geigel and Nan C. Schaller, Using photography as a metaphor for teaching image synthesis, Computers and Graphics, 29 (2), pp 257-265.
Donald P. Greenberg, et al, "A framework for realistic image synthesis", Proceedings of SIGGRAPH 1997, pp. 477-494.
James F. Blinn, "Vectors and Geometry and Objects, Oh My!", IEEE Computer Graphics and Applications, vol. 25, no. 3, pp. 84-93, May/June 2005.
Paul S. Strauss and Rikk Carey, "An object-oriented 3D graphics toolkit", Proceedings of the 19th annual conference on Computer graphics and interactive techniques, pp 341 - 349, 1992.
Gerd Hesina, Dieter Schmalstieg, Anton Furhmann, Werner Purgathofer, "Distributed Open Inventor: a practical approach to distributed 3D graphics", Proceedings of the ACM symposium on Virtual reality software and technology, 1999, pp.74 - 81 .
Larry Koved, Wayne L. Wooten, "GROOP: an object-oriented toolkit for animated 3D graphics, Proceedings of the eighth annual conference on Object-oriented programming systems, languages, and applications (OOPSLA 1993), pp 309 - 325.
Martin Wicke, Daniel Ritchie, Bryan M. Klingner, Sebastian Burke, Jonathan R. Shewchuk, and James F. O'Brien, "Dynamic local remeshing for elastoplastic simulation", ACM Transactions on Graphics (TOG), Proceedings of ACM SIGGRAPH 2010, Volume 29, Issue 4, July 2010.
E. Catmull and J. Clark, "Recursively Generated B-Spline Surfaces on Arbitrary Topological Meshes" (PDF), Computer Aided Design, Vol 10, No 6, 1978.
D. Doo and M. Sabin, "Behaviour of Recursive Division Near Extraordinary Points" (PDF), Computer Aided Design, Vol 10, No. 6, 1978.
F.K. Musgrave, C.E. Kolb, and R.S. Mace, "The synthesis and rendering of eroded Fractal Terrains", Proceedings of SIGGRAPH 1989, pp. 41-50.
Alain Fournier, Don Fussell, and Loren Carpenter, "Computer Renderings of Stochastic Models", Communications of the ACM, June 1982, pp. 371-384.
K. Perlin and E. M. Hoffert, "Hypertexture", Proceedings of SIGGRAPH 1989, Vol. 23, No. 3, pp. 253-262.
William T. Reeves, "Particle Systems -- A Technique for Modeling a Class of Fuzzy Objects", ACM Transactions on Graphics, April 1983, Vol. 2, No. 2.
Turner Whitted, "An Improved Illumination Model for Shaded Display", Communications of the ACM, June 1980, pp. 343-349.
Steven Parker, William Martin, Peter-Pike J. Sloan, Peter Shirley, Brian Smits, and Charles Hansen, "Interactive Ray Tracing", Proceedings of the 1999 Symposium on Interactive 3D Graphics, pp. 119-126.
Sven Woop, Jorg Schmittler, Philipp Slusallek, "RPU: a programmable ray processing unit for realtime ray tracing", ACM Transactions on Graphics (TOG), Volume 24, Issue 3 (July 2005); Proceedings of ACM SIGGRAPH 2005, pp 434-444.
Gregory Ward, "Measuring and Modeling Ansiotropic Reflection", Proceedings of SIGGRAPH 1992, pp. 265-272.
Xiao He, Kenneth Torrance, Francois Sillion, and Donald Greenberg, "A Comprehensive Physical Model for Light Reflection", Proceedings of SIGGRAPH 1991, pp. 175-186.
Pierre Poulin and Alain Fournier, "Model for Ansiotropic Reflection", Proceedings of SIGGRAPH 1990, pp. 273-282.
Peiran Ren, Jiaping Wang, John Snyder, Xin Tong, and Baining Guo, "Pocket reflectometry", ACM Transaction on Graphics, Volume 30 Issue 4, July 2011, Article No. 45.
Kristin J. Dana, Bram Van Ginnekin, Shree K. Nayar, Jan J. Koenderink, "Reflectances and Texture of Real-World Surfaces", ACM Transaction on Graphics, Vol. 18, No. 1, Jan 1999, pp. 1-34.
Henrik Wann Jensen, Stephen R. Marschner, Marc Levoy, and Pat Hanrahan, "A practical model for subsurface light transport", Proceedings of the 28th annual conference on Computer graphics and interactive techniques, 2001, pp 511 - 518
Hao, X. and Varshney, A., "Real-time rendering of translucent meshes", ACM Transactions on Graphics Vol 23, No 2, Apr. 2004, pp. 120-142.
M. Colbert, S. Pattanaik, and J. Krivanek, "BRDF-Shop: creating physically correct bidirectional reflectance distribution functions", IEEE Computer Graphics and Applications, January 2006, pp. 30-36.
M. Kurt and D. Edwards, "A survey of BRDF models for computer graphics", ACM SIGGRAPH Computer Graphics, Vol. 43, Issue 2, May 2009, pp. 1-7.
R.L. Cook and K. Torrance, "A Reflectance Model for Computer Graphics", ACM Transactions on Graphics, pp. 7-24, 1982.
Paul Strauss, "A Realistic Lighting Model for Computer Animators", IEEE Computer Graphics and Applications, November 1990, pp. 56-64.
Bui Tuong Phong, "Illumination for Computer Generated Pictures", Communications of the ACM, Vol. 18, No. 6, June 1975, pp. 311-317
James Blinn, "Models of Light Reflection for Computer Synthesized Pictures", Computer Graphics, Volume 11, July 1977, pp. 192-198.
Jim Blinn, "Simulation of Wrinkled Surfaces", Proceedings of SIGGRAPH 1978, pp. 286-292.
Ned Greene, "Environment Mapping and Other Applications of World Projections", IEEE Computer Graphics and Applications, November 1986, pp. 21-29.
Paul S. Heckbert, "A Survey of Texture Mapping" (figures), IEEE Computer Graphics and Applications, November 1986, pp. 56-67
Karl Sims, "Artificial evolution for computer graphics", ACM SIGGRAPH Computer Graphics, Vol. 25, Issue 4, July 1991, pp. 319-328
Rob L. Cook, "Shade Trees", Proceedings of SIGGRAPH 1984, pp. 223-231.
Ken Perlin, "An Image Synthesizer", Proceedings of SIGGRAPH 1985, pp. 287-296.
Pat Hanrahan and Jim Lawson, "A language for shading and lighting calculations", Proceedings of SIGGRAPH 1990, pp. 289-298.
Gritz, L. and Hahn, J.K, "BMRT: A Global Illumination Implementation of the RenderMan Standard", Journal of Graphics Tools (PDF), Vol. 1, No. 3, pp. 29-47 (1996).
Philipp Slusallek, Thomas Pflaum, Hans-Peter Seidel, Implementing RenderMan: Practice, Problems and Enhancements, Computer Graphics Forum (Proc. Eurographics '94)
James Kajiya, "The Rendering Equation", Proceedings of SIGGRAPH 1986, pp. 143-150.
Matt Pharr and Pat Hanrahan, "Monte Carlo evaluation of non-linear scattering equations for subsurface reflection", Proceedings of SIGGRAPH 2000, pp75-84.
Rob L. Cook, Tom Porter, and Loren Carpenter, "Distributed Ray Tracing", Proceedings of SIGGRAPH 1984, pp. 135-145.
Mikio Shinya and Tokiichiro, "Principles and Applications of Pencil Tracing", Proceedings of SIGGRAPH 1987, pp. 45-54.
Paul Heckbert and Pat Hanrahan, "Beam Tracing Polygonal Objects" (available from this page in postscript format), Proceedings of SIGGRAPH 1984, pp. 119-127.
John Amanatides, "Ray Tracing With Cones", Proceedings of SIGGRAPH 1984, pp. 129-135.
John Wallace, Michael Cohen, and Donald Greenberg, "A Two-Pass Solution to the Rendering Equation", Proceedings of SIGGRAPH 1987, pp. 311-324.
Robert Cook, Loren Carpenter, and Ed Catmull, "The Reyes image rendering architecture", Proceedings of the 14th annual conference on Computer graphics and interactive techniques, pp. 95-102, 1987.
Andrew S. Glasner, "How to Derive a Spectrum from an RGB Triplet", IEEE Computer Graphics and Applications, Vol. 9, No. 4, July 1989, pp. 95-99.
Brian Smits, "An RGB to Spectrum Converter for Reflectances", Journal of Graphics Tools, Vol 4, No. 4, 1999, pp. 11-22.
Garrett M. Johnson and Mark D. Fairchild, "Full Spectral Color Calculations in Realistic Image Synthesis", IEEE Computer Graphics and Applications, Vol. 19, No. 4, pp. 47-53 (1999).
Greg Ward and Elena Eydelberg-Vileshin, "Picture Perfect RGB Rendering Using Spectral Prefiltering and Sharp Color Primaries", Rendering Techniques 2002: 13th Eurographics Workshop on Rendering. pp. 117-124, P. Debevec and S. Gibson (Editors), June 2002.
Light Measurement
Ian Ashdown, "Photometry and Radiometry: A Tour Guide for Computer Graphics Enthusiasts" (PDF), Course Notes - Course 1: Realistic Input for Realistic Images, 1995 ACM SIGGRAPH Annual Conference, August 6-11, Los Angeles, CA, Appendix A, pp. 183-194.
Advanced Camera Models
M.Potmesil and I. Chakravarty, "A Lens and Aperture Camera Model for Synthetic Image Generation", Proceedings of SIGGRAPH 1981, pp. 297-305.
Craig Kolb, Don Mitchell, and Pat Hanrahan, "A realistic camera model for computer graphics", Proceedings of SIGGRAPH 1995, pp. 317-324.
Wolfgang Heidrich, Phillip Slusallek, and Hans-Peter Seidel, "An Image-Based Model for Realistic Lens Systems in Interactive Computer Graphics", Proceedings of Graphics Interface 97, pp. 68-75.
Lighting Design
Julie O'B. Dorsey, Francis X. Sillion, Donald P. Greenberg, "Design and simulation of opera lighting and projection effects", ACM SIGGRAPH Computer Graphics , Proceedings of the 18th annual conference on Computer graphics and interactive techniques, 25 (4), July 1991, pp 41 -- 50.
Julie Dorsey, James Arvo, Donald Greenberg, "Interactive Design of Complex Time-Dependent Lighting", IEEE Computer Graphics and Applications, 15 (2), March 1995, pp 26 - 36.
Magy Seif El-Nasr, Ian Horswill, "Automating Lighting Design for Interactive Entertainment", Computers in Entertainment (CIE), 2(2), April 2004, pp 15-15.
Ronen Barzel, "Lighting Controls for Computer Cinematography", Journal of graphics tools 2(1):1-20, 1997. (Examples can be found at http://jgt.akpeters.com/papers/Barzel97/)
Derek Nowrouzezahrai, Jared Johnson, Andrew Selle, Dylan Lacewell, Michael Kaschalk, and Wojciech Jarosz, "A programmable system for artistic volumetric lighting", ACM Transactions on Graphics, Volume 30 Issue 4, July 2011.
J. Tumblin and H. Rushmeier, "Tone Reproduction for Realistic Images", IEEE Computer Graphics and Applications, Vol. 13, No. 6, pp. 42-48, November 1993.
J.A. Ferwerda, S.N. Pattanaik, P. Shirley, D.P. Greenberg, "A Model of Visual Adaptation for Realistic Image Synthesis", Proceedings of SIGGRAPH 1996, pp. 249-258.
G. Ward, "A Contrast-based Scalefactor for Luminance Display", Graphics Gems IV, P.S. Heckbert (Ed), Boston: Academic Press Professional, pp. 415-421, 1994.
S. N. Pattanak, J.A. Ferwerda, M.D. Fairchild, and D.P. Greenberg, "A Multiscale Model of Adaptation and Spatial Vision for Realistic Image Display", Proceedings of SIGGRAPH 1998, pp. 287-298.
J. Geigel, F.K.Musgrave, "A Model for Simulating the Photographic Development Process on Digital Images", Proceedings of SIGGRAPH 1997, pp. 135-143.
Adam G. Kirk and James F. O'Brien, "Perceptually based tone mapping for low-light conditions", ACM Transactions on Graphics, Volume 30 Issue 4, July 2011.
Raanan Fattal, Dani Lischimski, and Michael Werman, "Gradient Domain High Dynamic Range Compression", ACM Transactions on Graphics, Vol. 21, No. 3, July 2002. (Proceedings of SIGGRAPH 2002), pp. 249-256.
Erik Reinhard, Michael Stark, Peter Shirley, and James Ferwerda, "Photographic tone reproduction for digital images", ACM Transactions on Graphics (TOG) , Proceedings of the 29th annual conference on Computer graphics and interactive techniques, Volume 21 Issue 3, July 2002.
Radiosity
Cindy Goral, Kenneth Torrance, and Donald Greenberg, "Modeling the Interaction of Light between Diffuse Surfaces", Proceedings of SIGGRAPH 1984, pp. 213-222.
M.F. Cohen and D. Greenberg, "The Hemi-Cube: A Radiosity Solution of Complex Environments", Proceedings of SIGGRAPH 1985, pp. 31-40.
Holly E. Rushmeier and Kenneth E. Torrance, "Extending the radiosity method to include specularly reflecting and translucent materials", ACM Transactions on Graphics (TOG), Volume 9 , Issue 1 (January 1990), pp. 1-27.
Photon Mapping
Henrik Wann Jensen, Per H. Christensen, "Efficient simulation of light transport in scenes with participating media using photon maps", Proceedings of SIGGRAPH 1998, pp 311-320.
Toshiya Hachisuka, Shinji Ogaki, and Henrik Wann Jensen, "Progressive photon mapping", ACM Transactions on Graphics (TOG), Proceedings of SIGGRAPH Asia 2008, Volume 27 Issue 5, December 2008.
Toshiya Hachisuka and Henrik Wann Jensen, "Stochastic progressive photon mapping", ACM Transactions on Graphics (TOG), Proceedings of SIGGRAPH Asia 2009, Volume 28 Issue 5, December 2009.
Ward, Gregory, "High Dynamic Range Imaging", Proceedings of the Ninth Color Imaging Conference, November 2001.
Larson, G.W., "Overcoming Gamut and Dynamic Range Limitations in Digital Images", Proceedings of the Sixth Color Imaging Conference, November 1998.
Paul Debevec, "Rendering Synthetic Objects into Real Scenes: Bridging Traditional and Image-based Graphics with Global Illumination and High Dynamic Range Photography", Proceedings of SIGGRAPH 1998, pp. 189-198.
Seetzen, Helge, W. Heidrich, W. Stuezlinger, G. Ward, L. Whitehead, M. Trentacoste, A. Ghosh, A. Vorozcovs, "High Dynamic Range Display Systems", ACM Trans. Graph. (special issue SIGGRAPH 2004), August 2004.