/*****************************\
* 	gba.h
*	Original by eloist
*	Modified by staringmonkey
*  Modified by Uze
*	Last modified on 29/11/2001
\*****************************/

//////////////////////////////////////////////////////////////////////////////
// GBA.h                                                                    //
//////////////////////////////////////////////////////////////////////////////
#ifndef	_GBA_H
#define	_GBA_H


 
//#ifdef __cplusplus
//extern "C" {
//#endif

/////////////Type Definitions/////////////
typedef unsigned char u8;
typedef unsigned short u16;
typedef unsigned long u32;

typedef volatile unsigned char vu8;
typedef volatile unsigned short vu16;
typedef volatile unsigned long vu32;

typedef const unsigned char const_u8;
typedef const unsigned short const_u16;
typedef const unsigned long const_u32;

typedef signed char s8;
typedef signed short s16;
typedef signed long s32;

typedef unsigned char byte;
typedef unsigned short hword;
typedef unsigned long word;
typedef void (*fp)(void);   //this is the definition you will find in gba.h.  It is just delaring fp to represent a pointer to a function


/////////////////Bits////////////////
#define BIT00 1
#define BIT01 2
#define BIT02 4
#define BIT03 8
#define BIT04 16
#define BIT05 32
#define BIT06 64
#define BIT07 128
#define BIT08 256
#define BIT09 512
#define BIT10 1024
#define BIT11 2048
#define BIT12 4096
#define BIT13 8192
#define BIT14 16384
#define BIT15 32768

///////////////Joystick Keys/////////////////////////////
#define BUTTON_A			0x0001      // A Button
#define BUTTON_B			0x0002      // B Button
#define BUTTON_SELECT	    0x0004      // select button
#define BUTTON_START		0x0008      // START button
#define KEYPAD_RIGHT        0x0010      // Right key
#define KEYPAD_LEFT         0x0020      // Left key
#define KEYPAD_UP           0x0040      // Up key
#define KEYPAD_DOWN         0x0080      // Down key
#define BUTTON_RIGHT	    0x0100      // R shoulder Button
#define BUTTON_LEFT         0x0200		// L shoulder Button

#define TMR_PRESCALER_1CK       0x0000  // Prescaler 1 Clock
#define TMR_PRESCALER_64CK      0x0001  //            64 clocks
#define TMR_PRESCALER_256CK     0x0002  //          256 clocks
#define TMR_PRESCALER_1024CK    0x0003  //        1024 clocks
#define TMR_IF_ENABLE           0x0040  // Interrupt Request Enable
#define TMR_ENABLE              0x0080  // Run Timer

///////////////Interrupts/////////////////////////////
#define INT_VBLANK 0x0001
#define INT_HBLANK 0x0002
#define INT_VCOUNT 0x0004 //you can set the display to generate an interrupt when it reaches a particular line on the screen
#define INT_TIMER0 0x0008
#define INT_TIMER1 0x0010
#define INT_TIMER2 0x0020
#define INT_TIMER3 0x0040
#define INT_COMUNICATION 0x0080 //serial communication interupt
#define INT_DMA0 0x0100
#define INT_DMA1 0x0200
#define INT_DMA2 0x0400
#define INT_DMA3 0x0800
#define INT_KEYBOARD 0x1000
#define INT_CART 0x2000 //the cart can actually generate an interupt
#define INT_ALL 0x4000 //this is just a flag we can set to allow the my function to enable or disable all interrupts. Doesn't actually correspond to a bit in REG_IE

////////////////sound channels/////////////
#define SOUNDINIT			0x8000	// makes the sound restart
#define SOUNDDUTY87			0x0000	//87.5% wave duty
#define SOUNDDUTY75			0x0040	//75% wave duty
#define SOUNDDUTY50			0x0080	//50% wave duty
#define SOUNDDUTY25			0x00C0	//25% wave duty

#define SOUND1PLAYONCE		0x4000	// play sound once
#define SOUND1PLAYLOOP		0x0000	// play sound looped
#define SOUND1INIT			0x8000	// makes the sound restart
#define SOUND1SWEEPSHIFTS(n)	n	// number of sweep shifts (0-7)
#define SOUND1SWEEPINC		0x0000	// sweep add (freq increase)
#define SOUND1SWEEPDEC		0x0008	// sweep dec (freq decrese)
#define SOUND1SWEEPTIME(n)	(n<<4)	// time of sweep (0-7)
#define SOUND1ENVSTEPS(n)	(n<<8)	// envelope steps (0-7)
#define SOUND1ENVINC		0x0800	// envellope increase
#define SOUND1ENVDEC		0x0000	// envellope decrease
#define SOUND1ENVINIT(n)	(n<<12) // initial envelope volume (0-15)


#define SOUND2PLAYONCE		0x4000	// play sound once
#define SOUND2PLAYLOOP		0x0000	// play sound looped
#define SOUND2INIT			0x8000	// makes the sound restart
#define SOUND2ENVSTEPS(n)	(n<<8)	// envelope steps (0-7)
#define SOUND2ENVINC		0x0800	// envellope increase
#define SOUND2ENVDEC		0x0000	// envellope decrease
#define SOUND2ENVINIT(n)	(n<<12) // initial envelope volume (0-15)



#define SOUND3BANK32		0x0000	// Use two banks of 32 steps each
#define SOUND3BANK64		0x0020	// Use one bank of 64 steps
#define SOUND3SETBANK0		0x0000	// Bank to play 0 or 1 (non set bank is written to)
#define SOUND3SETBANK1		0x0040
#define SOUND3PLAY			0x0080	// Output sound

#define SOUND3OUTPUT0		0x0000	// Mute output
#define SOUND3OUTPUT1		0x2000	// Output unmodified
#define SOUND3OUTPUT12		0x4000	// Output 1/2 
#define SOUND3OUTPUT14		0x6000	// Output 1/4 
#define SOUND3OUTPUT34		0x8000  // Output 3/4

#define SOUND3PLAYONCE		0x4000	// Play sound once
#define SOUND3PLAYLOOP		0x0000	// Play sound looped
#define SOUND3INIT			0x8000	// Makes the sound restart


#define SOUND4PLAYONCE		0x4000	// play sound once
#define SOUND4PLAYLOOP		0x0000	// play sound looped
#define SOUND4INIT			0x8000	// makes the sound restart
#define SOUND4ENVSTEPS(n)	(n<<8)	// envelope steps (0-7)
#define SOUND4ENVINC		0x0800	// envellope increase
#define SOUND4ENVDEC		0x0000	// envellope decrease
#define SOUND4ENVINIT(n)	(n<<12) // initial envelope volume (0-15)


#define SOUND4STEPS7		0x0004
#define SOUND4STEPS15		0x0000
#define SOUND4PLAYONCE		0x4000
#define SOUND4PLAYLOOP		0x0000
#define SOUND4INIT			0x8000

/////////////////Registers/////////////////		
#define REG_INTERUPT   *(u32*)0x3007FFC		//Interrupt Register
#define REG_DISPCNT    *(u32*)0x4000000		//Display Control (Mode)
#define REG_DISPCNT_L  *(u16*)0x4000000		//???
#define REG_DISPCNT_H  *(u16*)0x4000002		//???
#define REG_DISPSTAT   *(u16*)0x4000004		//???
#define REG_VCOUNT     *(vu16*)0x4000006		//Vertical Control (Sync)
#define REG_BG0CNT     *(u16*)0x4000008		//Background 0
#define REG_BG1CNT     *(u16*)0x400000A		//Background 1
#define REG_BG2CNT     *(u16*)0x400000C		//Background 2
#define REG_BG3CNT     *(u16*)0x400000E		//Background 3
#define REG_BG0HOFS    *(u16*)0x4000010		//Background 0 Horizontal Offset
#define REG_BG0VOFS    *(u16*)0x4000012		//Background 0 Vertical Offset
#define REG_BG1HOFS    *(u16*)0x4000014		//Background 1 Horizontal Offset
#define REG_BG1VOFS    *(u16*)0x4000016		//Background 1 Vertical Offset
#define REG_BG2HOFS    *(u16*)0x4000018		//Background 2 Horizontal Offset
#define REG_BG2VOFS    *(u16*)0x400001A		//Background 2 Vertical Offset
#define REG_BG3HOFS    *(u16*)0x400001C		//Background 3 Horizontal Offset
#define REG_BG3VOFS    *(u16*)0x400001E		//Background 3 Vertical Offset
#define REG_BG2PA      *(u16*)0x4000020		//Background 2 PA Rotation (pa = x_scale * cos(angle);)
#define REG_BG2PB      *(u16*)0x4000022		//Background 2 PB Rotation (pb = y_scale * sin(angle);)
#define REG_BG2PC      *(u16*)0x4000024		//Background 2 PC Rotation (pc = x_scale * -sin(angle);)
#define REG_BG2PD      *(u16*)0x4000026		//Background 2 PD Rotation (pd = y_scale * cos(angle);)
#define REG_BG2X       *(u32*)0x4000028		//Background 2 X Location
#define REG_BG2X_L     *(u16*)0x4000028		//???
#define REG_BG2X_H     *(u16*)0x400002A		//???
#define REG_BG2Y       *(u32*)0x400002C		//Background 2 Y Location
#define REG_BG2Y_L     *(u16*)0x400002C		//???
#define REG_BG2Y_H     *(u16*)0x400002E		//???
#define REG_BG3PA      *(u16*)0x4000030		//Background 3 PA Rotation (pa = x_scale * cos(angle);)
#define REG_BG3PB      *(u16*)0x4000032		//Background 3 PB Rotation (pb = y_scale * sin(angle);)
#define REG_BG3PC      *(u16*)0x4000034		//Background 3 PC Rotation (pc = x_scale * -sin(angle);)
#define REG_BG3PD      *(u16*)0x4000036		//Background 3 PD Rotation (pd = y_scale * cos(angle);)
#define REG_BG3X       *(u32*)0x4000038		//Background 3 X Location
#define REG_BG3X_L     *(u16*)0x4000038		//???
#define REG_BG3X_H     *(u16*)0x400003A		//???
#define REG_BG3Y       *(u32*)0x400003C		//Background 3 Y Location
#define REG_BG3Y_L     *(u16*)0x400003C		//???
#define REG_BG3Y_H     *(u16*)0x400003E		//???
#define REG_WIN0H      *(u16*)0x4000040		//Window 0 X coords (bits 0-7 right, bits 8-16 left)
#define REG_WIN1H      *(u16*)0x4000042		//Window 1 X coords (bits 0-7 right, bits 8-16 left)
#define REG_WIN0V      *(u16*)0x4000044		//Window 0 Y coords (bits 0-7 bottom, bits 8-16 top)
#define REG_WIN1V      *(u16*)0x4000046		//Window 1 Y coords (bits 0-7 bottom, bits 8-16 top)
#define REG_WININ      *(u16*)0x4000048		//Inside Window Settings
#define REG_WINOUT     *(u16*)0x400004A		//Outside Window Settings
#define REG_MOSAIC     *(u32*)0x400004C		//Mosaic Mode
#define REG_MOSAIC_L   *(u32*)0x400004C		//???
#define REG_MOSAIC_H   *(u32*)0x400004E		//???
#define REG_BLDMOD     *(u16*)0x4000050		//Blend Mode
#define REG_COLEV      *(u16*)0x4000052		//???
#define REG_COLEY      *(u16*)0x4000054		//???

#define REG_SOUND1CNT   *(vu32*)0x4000060		//sound 1
#define REG_SOUND1CNT_L *(vu16*)0x4000060		//
#define REG_SOUND1CNT_H *(vu16*)0x4000062		//
#define REG_SOUND1CNT_X *(vu16*)0x4000064		//

#define REG_SOUND2CNT_L *(vu16*)0x4000068		//sound 2 lenght & wave duty
#define REG_SOUND2CNT_H *(vu16*)0x400006C		//sound 2 frequency+loop+reset

#define REG_SG30       *(vu32*)0x4000070		//???
#define REG_SOUND3CNT  *(vu32*)0x4000070		//???
#define REG_SG30_L     *(vu16*)0x4000070		//???
#define REG_SOUND3CNT_L *(vu16*)0x4000070		//???
#define REG_SG30_H     *(vu16*)0x4000072		//???
#define REG_SOUND3CNT_H *(vu16*)0x4000072		//???
#define REG_SG31       *(vu16*)0x4000074		//???
#define REG_SOUND3CNT_X *(vu16*)0x4000074		//???

#define REG_SOUND4CNT_L *(vu16*)0x4000078		//???
#define REG_SOUND4CNT_H *(vu16*)0x400007C		//???

#define REG_SGCNT0     *(vu32*)0x4000080		
#define REG_SGCNT0_L   *(vu16*)0x4000080		
#define REG_SOUNDCNT   *(vu32*)0x4000080
#define REG_SOUNDCNT_L *(vu16*)0x4000080		//DMG sound control

#define REG_SGCNT0_H   *(vu16*)0x4000082		
#define REG_SOUNDCNT_H *(vu16*)0x4000082		//Direct sound control

#define REG_SGCNT1     *(vu16*)0x4000084		
#define REG_SOUNDCNT_X *(vu16*)0x4000084	    //Extended sound control

#define REG_SGBIAS     *(vu16*)0x4000088		
#define REG_SOUNDBIAS  *(vu16*)0x4000088		//bit rate+sound bias

#define REG_WAVE_RAM0  *(vu32*)0x4000090		//???
#define REG_SGWR0_L    *(vu16*)0x4000090		//???
#define REG_SGWR0_H    *(vu16*)0x4000092		//???
#define REG_WAVE_RAM1  *(vu32*)0x4000094		//???
#define REG_SGWR1_L    *(vu16*)0x4000094		//???
#define REG_SGWR1_H    *(vu16*)0x4000096		//???
#define REG_WAVE_RAM2  *(vu32*)0x4000098		//???
#define REG_SGWR2_L    *(vu16*)0x4000098		//???
#define REG_SGWR2_H    *(vu16*)0x400009A		//???
#define REG_WAVE_RAM3  *(vu32*)0x400009C		//???
#define REG_SGWR3_L    *(vu16*)0x400009C		//???
#define REG_SGWR3_H    *(vu16*)0x400009E		//???

#define REG_SGFIFOA    *(vu32*)0x40000A0		//???
#define REG_SGFIFOA_L  *(vu16*)0x40000A0		//???
#define REG_SGFIFOA_H  *(vu16*)0x40000A2		//???
#define REG_SGFIFOB    *(vu32*)0x40000A4		//???
#define REG_SGFIFOB_L  *(vu16*)0x40000A4		//???
#define REG_SGFIFOB_H  *(vu16*)0x40000A6		//???
#define REG_DMA0SAD     *(u32*)0x40000B0		//DMA0 Source Address
#define REG_DMA0SAD_L   *(u16*)0x40000B0		//DMA0 Source Address Low Value
#define REG_DMA0SAD_H   *(u16*)0x40000B2		//DMA0 Source Address High Value
#define REG_DMA0DAD     *(u32*)0x40000B4		//DMA0 Destination Address
#define REG_DMA0DAD_L   *(u16*)0x40000B4		//DMA0 Destination Address Low Value
#define REG_DMA0DAD_H   *(u16*)0x40000B6		//DMA0 Destination Address High Value
#define REG_DMA0CNT     *(u32*)0x40000B8		//DMA0 Control (Amount)
#define REG_DMA0CNT_L   *(u16*)0x40000B8		//DMA0 Control Low Value
#define REG_DMA0CNT_H   *(u16*)0x40000BA		//DMA0 Control High Value
															
#define REG_DMA1SAD     *(u32*)0x40000BC		//DMA1 Source Address
#define REG_DMA1SAD_L   *(u16*)0x40000BC		//DMA1 Source Address Low Value
#define REG_DMA1SAD_H   *(u16*)0x40000BE		//DMA1 Source Address High Value
#define REG_DMA1DAD     *(u32*)0x40000C0		//DMA1 Desination Address
#define REG_DMA1DAD_L   *(u16*)0x40000C0		//DMA1 Destination Address Low Value
#define REG_DMA1DAD_H   *(u16*)0x40000C2		//DMA1 Destination Address High Value
#define REG_DMA1CNT     *(u32*)0x40000C4		//DMA1 Control (Amount)
#define REG_DMA1CNT_L   *(u16*)0x40000C4		//DMA1 Control Low Value
#define REG_DMA1CNT_H   *(u16*)0x40000C6		//DMA1 Control High Value
															
#define REG_DMA2SAD     *(u32*)0x40000C8		//DMA2 Source Address
#define REG_DMA2SAD_L   *(u16*)0x40000C8		//DMA2 Source Address Low Value
#define REG_DMA2SAD_H   *(u16*)0x40000CA		//DMA2 Source Address High Value
#define REG_DMA2DAD     *(u32*)0x40000CC		//DMA2 Destination Address
#define REG_DMA2DAD_L   *(u16*)0x40000CC		//DMA2 Destination Address Low Value
#define REG_DMA2DAD_H   *(u16*)0x40000CE		//DMA2 Destination Address High Value
#define REG_DMA2CNT     *(u32*)0x40000D0		//DMA2 Control (Amount)
#define REG_DMA2CNT_L   *(u16*)0x40000D0		//DMA2 Control Low Value
#define REG_DMA2CNT_H   *(u16*)0x40000D2		//DMA2 Control High Value
															
#define REG_DMA3SAD     *(u32*)0x40000D4		//DMA3 Source Address
#define REG_DMA3SAD_L   *(u16*)0x40000D4		//DMA3 Source Address Low Value
#define REG_DMA3SAD_H   *(u16*)0x40000D6		//DMA3 Source Address High Value
#define REG_DMA3DAD     *(u32*)0x40000D8		//DMA3 Destination Address
#define REG_DMA3DAD_L   *(u16*)0x40000D8		//DMA3 Destination Address Low Value
#define REG_DMA3DAD_H   *(u16*)0x40000DA		//DMA3 Destination Address High Value
#define REG_DMA3CNT     *(u32*)0x40000DC		//DMA3 Control (Amount)
#define REG_DMA3CNT_L   *(u16*)0x40000DC		//DMA3 Control Low Value
#define REG_DMA3CNT_H   *(u16*)0x40000DE		//DMA3 Control High Value

#define REG_TM0CNT      *(u32*)0x4000100		//Timer 0
#define REG_TM0CNT_L		*(u16*)0x4000100		//Timer 0 count value
#define REG_TM0CNT_H    *(u16*)0x4000102		//Timer 0 Control

#define REG_TM1CNT		*(u32*)0x4000104		//Timer 2
#define REG_TM1CNT_L		*(u16*)0x4000104		//Timer 2 count value
#define REG_TM1CNT_H		*(u16*)0x4000106		//Timer 2 control

#define REG_TM2D       *(u16*)0x4000108		//Timer 3?
#define REG_TM2CNT     *(u16*)0x400010A		//Timer 3 Control

#define REG_TM3D       *(u16*)0x400010C		//Timer 4?
#define REG_TM3CNT     *(u16*)0x400010E		//Timer 4 Control

#define REG_SCD0       *(u16*)0x4000120		//32-bit Normal Serial Communication Data 0 / Multi-play
#define REG_SCD1       *(u16*)0x4000122		//32-bit Normal Serial Communication Data 1 /Multi-play
#define REG_SCD2       *(u16*)0x4000124		//Multi-play Communication Data 2
#define REG_SCD3       *(u16*)0x4000126		//Multi-play Communication Data 3
#define REG_SCCNT      *(u32*)0x4000128		//???
#define REG_SCCNT_L    *(u16*)0x4000128		//???
#define REG_SCCNT_H    *(u16*)0x400012A		//???
#define REG_P1         *(vu16*)0x4000130		//Player 1 Input
#define REG_KEYPAD     *(vu16*)0x4000130		//Player 1 Input
#define REG_P1CNT      *(vu16*)0x4000132		//Player 1 Input Interrupt Status
#define REG_R          *(u16*)0x4000134		//???
#define REG_HS_CTRL    *(u16*)0x4000140		//???
#define REG_JOYRE      *(u32*)0x4000150		//???
#define REG_JOYRE_L    *(u16*)0x4000150		//???
#define REG_JOYRE_H    *(u16*)0x4000152		//???
#define REG_JOYTR      *(u32*)0x4000154		//???
#define REG_JOYTR_L    *(u16*)0x4000154		//???
#define REG_JOYTR_H    *(u16*)0x4000156		//???
#define REG_JSTAT      *(u32*)0x4000158		//???
#define REG_JSTAT_L    *(u16*)0x4000158		//???
#define REG_JSTAT_H    *(u16*)0x400015A		//???
#define REG_IE         *(u16*)0x4000200		//Interrupt Enable
#define REG_IF         *(vu16*)0x4000202		//Interrupt Flags
#define REG_WSCNT      *(u16*)0x4000204		//???
#define REG_IME        *(u16*)0x4000208		//Interrupt Master Enable
#define REG_PAUSE      *(u16*)0x4000300		//Pause


//#ifdef __cplusplus
//}      /* extern "C" */
//#endif


#endif	// _GBA_H

