| A Thesis on Techniques for Non-Photorealistic Shading Using Real Paint | |
| Reynold Bailey, Master's Thesis, Department of Computer Science and Engineering, Washington University in St. Louis, 2003 | |
| Date of Defense: June 27, 2003 | |
| [PDF] | |
| Abstract: | |
| The goal of this research is to explore techniques for shading 3D computer generated models using scanned images of actual paint samples. The techniques presented emphasize artistic control of brush stroke texture and color. We first demonstrate how the texture of a paint sample can be separated from its color transition. Four methods, three real-time and one off-line, for producing rendered images from the paint samples are then presented. Finally, we develop metrics for evaluating how well each method achieves our goal in terms of texture similarity, shading correctness, and temporal coherence. | |
| Videos: | |
| Object Based Texture Mapping: [Dark-Red Skull] [Green-Yellow Skull] [Red-Yellow Skull] | |
| Image Based Texture Synthesis: [Dark-Red Skull] [Green-Yellow Skull] [Red-Yellow Skull] | |
| View Aligned 3D Texture Projection: [Dark-Red Skull] [Green-Yellow Skull] [Red-Yellow Skull] | |
| View Dependent Interpolation: [Dark-Red Skull] [Green-Yellow Skull] [Red-Yellow Skull] | |