Monday, February 20, 2012, 10:00am-noon
| 10:00 | Jeff Smith - Perceptually Optimized Ray Tracing in Real Time |
| 10:15 | Benjamin Kaiser - Distributed Ray Tracing |
| 10:30 | Phillip Salvaggio - Integration of Photon Mapping into the CG2 Ray Tracer |
| 10:45 | Andrew Benjamin and Patrick Sieber -Radiosity Implementation of the Cornell Box |
| 11:00 | |
| 11:15 | |
| 11:30 | |
| 11:45 |
Wednesday, February 23, 2012, 10:00am-noon
| 10:00 | |
| 10:15 | Thomas Booth and Phil Hayes - Procedural Trees |
| 10:30 | |
| 10:45 | |
| 11:00 | Baptiste Uzel - Global Illumination |
| 11:15 | Thomas Wright - 3D Falling Sand Simulation |
| 11:30 | Owen Patrick - Tree Modeling Using Space Colonization Techniques |
| 11:45 | Mike DiRienzo - User-Influenced Realistic Terrain Generation |
Thursday, March 1, 2012, 8:00am-10:00am
| 8:00 | Edward Amsden - GPU Raytracer with OpenCL and Haskell |
| 8:15 | Ian D'Aprix - Modeling Subsurface Scattering |
| 8:30 | Peter Tummillo - Rendering Realistic Water in Real-time |
| 8:45 | Marko Galesic - Radiosity |
| 9:00 | Hashem Assayari - Ray Tracing on iPhone |
| 9:15 | Quinten Galvane - Terrain Generation and Flocking Behavior |
| 9:30 | Chris Cowdery-Corvan - TangiEngraving |
| 9:45 | Steven Wright - Gesture Controlled 3D Fighting Game |