Computer Graphics II (4003-571 / 4005-762)
 

PROJECT PRESENTATION SCHEDULE (20102)


Monday, February 20, 2012, 10:00am-noon

10:00 Jeff Smith - Perceptually Optimized Ray Tracing in Real Time
10:15 Benjamin Kaiser - Distributed Ray Tracing
10:30 Phillip Salvaggio - Integration of Photon Mapping into the CG2 Ray Tracer
10:45 Andrew Benjamin and Patrick Sieber -Radiosity Implementation of the Cornell Box
11:00  
11:15  
11:30  
11:45  

Wednesday, February 23, 2012, 10:00am-noon

10:00  
10:15 Thomas Booth and Phil Hayes - Procedural Trees
10:30  
10:45  
11:00 Baptiste Uzel - Global Illumination
11:15 Thomas Wright - 3D Falling Sand Simulation
11:30 Owen Patrick - Tree Modeling Using Space Colonization Techniques
11:45 Mike DiRienzo - User-Influenced Realistic Terrain Generation

Thursday, March 1, 2012, 8:00am-10:00am

8:00 Edward Amsden - GPU Raytracer with OpenCL and Haskell
8:15 Ian D'Aprix - Modeling Subsurface Scattering
8:30 Peter Tummillo - Rendering Realistic Water in Real-time
8:45 Marko Galesic - Radiosity
9:00 Hashem Assayari - Ray Tracing on iPhone
9:15 Quinten Galvane - Terrain Generation and Flocking Behavior
9:30 Chris Cowdery-Corvan - TangiEngraving
9:45 Steven Wright - Gesture Controlled 3D Fighting Game