Monday, February 14, 2011, 4:00pm-6:00pm
| 4:00 | Ray Casting and BSPs - Kevin Jacobson |
| 4:15 | Procedural City Generation - Craig Martek and Mark Hogan |
| 4:30 | |
| 4:45 | Realtime Hypertexture with OpenCL - Gus Catalano |
| 5:00 | A Realistic Campfire - Ian D'Aprix |
| 5:15 | |
| 5:30 | |
| 5:45 |
Monday, February 14, 2011, 6:00pm-8:00pm
| 6:00 | Audio-driven Textures and Geometry - Mike Edmister |
| 6:15 | |
| 6:30 | |
| 6:45 | |
| 7:00 | |
| 7:15 | |
| 7:30 | |
| 7:45 |
Wednesday, February 16, 2011, 4:00pm-6:00pm
| 4:00 | Stereoscopic Ray Tracer for iOS - William Broza and Virginia Allen |
| 4:15 | Ambient Occlusion - Andrew Barnoski |
| 4:30 | Photon Mapping - Kenneth Stewart |
| 4:45 | Rendering with Radiosity - Ian Wittenberg |
| 5:00 | 3D Interactivity - Phillip Gibson |
| 5:15 | Extending the Ray Tracer to Use a Realistic Camera Model & Shade Trees - Justin Schwartz |
| 5:30 | An Implementation of the Photon Mapping Algorithm - Ewan Lassudrie |
| 5:45 | Real-Time Soft Shadows with XNA - Aaron Schultz |
Wednesday, February 16, 2010, 6:00pm-8:00pm
| 6:00 | 3D NuWii Blocks - John O'Meara |
| 6:15 | Hyperplants - Walter Litwinczyk and Daniel Muggeo |
| 6:30 | Ray Tracing Lindenmayer Systems - Michael Pratt |
| 6:45 | Search Algorithm Illustration and Map Generation - Holden Silvia |
| 7:00 | Particle System on the GPU - David Carmichael |
| 7:15 | Ray Tracing Depth of Field - Jeff Hastings |
| 7:30 | Ray Tracing using CUDA - Mihir Chitnis |
| 7:45 | Fluid simulation - Michael Culek |