Computer Graphics II (4003-571 / 4005-762)
 

PROJECT PRESENTATION SCHEDULE (20102)


Monday, February 14, 2011, 4:00pm-6:00pm

4:00 Ray Casting and BSPs - Kevin Jacobson
4:15 Procedural City Generation - Craig Martek and Mark Hogan
4:30  
4:45 Realtime Hypertexture with OpenCL - Gus Catalano
5:00 A Realistic Campfire - Ian D'Aprix
5:15  
5:30  
5:45  

Monday, February 14, 2011, 6:00pm-8:00pm

6:00 Audio-driven Textures and Geometry - Mike Edmister
6:15  
6:30  
6:45  
7:00  
7:15  
7:30  
7:45  

Wednesday, February 16, 2011, 4:00pm-6:00pm

4:00 Stereoscopic Ray Tracer for iOS - William Broza and Virginia Allen
4:15 Ambient Occlusion - Andrew Barnoski
4:30 Photon Mapping - Kenneth Stewart
4:45 Rendering with Radiosity - Ian Wittenberg
5:00 3D Interactivity - Phillip Gibson
5:15 Extending the Ray Tracer to Use a Realistic Camera Model & Shade Trees - Justin Schwartz
5:30 An Implementation of the Photon Mapping Algorithm - Ewan Lassudrie
5:45 Real-Time Soft Shadows with XNA - Aaron Schultz

Wednesday, February 16, 2010, 6:00pm-8:00pm

6:00 3D NuWii Blocks - John O'Meara
6:15 Hyperplants - Walter Litwinczyk and Daniel Muggeo
6:30 Ray Tracing Lindenmayer Systems - Michael Pratt
6:45 Search Algorithm Illustration and Map Generation - Holden Silvia
7:00 Particle System on the GPU - David Carmichael
7:15 Ray Tracing Depth of Field - Jeff Hastings
7:30 Ray Tracing using CUDA - Mihir Chitnis
7:45 Fluid simulation - Michael Culek