Computer Graphics II (4003-571 / 4005-762)
 

PROJECT PRESENTATION SCHEDULE (20092)


Monday, February 15, 2010, 6:00-8:00pm

6:00 The Planet Explorer - Richard Stack
6:15 Gravity Based Particle System - "EcoCube" - Eric Gardan and David Gautier
6:30 Generating Surface of Revolutions Tool - Mustapha Guesmia
6:45 A New Computer Graphics API - Luke Curley
7:00 Erosion and Smoke Simulation - Christopher Herbinson
7:15 Parallel Ray Tracing System - Mason Cree and Ryan McDonough
7:30 Fast Occlusion Culling using Software Rendered Hierarchical Z-Buffer - Brian Johnstone
7:45 Crowd Flow Statistical Modeling in the Unreal Development Kit - Brian May and Eric Baker

Wednesday, February 17, 2010, 6:00-8:00pm

6:00 Animated Behavioral Crowd Rendering on the GPU - Sean Janis
6:15 OpenCL Accelerated Ray Tracing - Daniel Krisher
6:30 GPU Accelerated Ray Tracer Using HLSL - Brett Knapik
6:45 Interactive Structural Image Synthesis - Del Barstow
7:00 Cloth Simulation with Sunflow -Tiannan Zheng
7:15 Campus Guidance System Using Augmented Reality - Richard Skinner and Steve Glazer
7:30 Realistic Nature Scene - Greg Kohl and Jason Shepard
7:45 A self solving Rubik’s cube…. Ray traced - Madayi Kolangarakath Rohit and Shi Deng
8:00 Fractal Worlds - Jason Creighton and Paul Cassidy