Monday, February 15, 2010, 6:00-8:00pm
| 6:00 | The Planet Explorer - Richard Stack |
| 6:15 | Gravity Based Particle System - "EcoCube" - Eric Gardan and David Gautier |
| 6:30 | Generating Surface of Revolutions Tool - Mustapha Guesmia |
| 6:45 | A New Computer Graphics API - Luke Curley |
| 7:00 | Erosion and Smoke Simulation - Christopher Herbinson |
| 7:15 | Parallel Ray Tracing System - Mason Cree and Ryan McDonough |
| 7:30 | Fast Occlusion Culling using Software Rendered Hierarchical Z-Buffer - Brian Johnstone |
| 7:45 | Crowd Flow Statistical Modeling in the Unreal Development Kit - Brian May and Eric Baker |
Wednesday, February 17, 2010, 6:00-8:00pm
| 6:00 | Animated Behavioral Crowd Rendering on the GPU - Sean Janis |
| 6:15 | OpenCL Accelerated Ray Tracing - Daniel Krisher |
| 6:30 | GPU Accelerated Ray Tracer Using HLSL - Brett Knapik |
| 6:45 | Interactive Structural Image Synthesis - Del Barstow |
| 7:00 | Cloth Simulation with Sunflow -Tiannan Zheng |
| 7:15 | Campus Guidance System Using Augmented Reality - Richard Skinner and Steve Glazer |
| 7:30 | Realistic Nature Scene - Greg Kohl and Jason Shepard |
| 7:45 | A self solving Rubik’s cube…. Ray traced - Madayi Kolangarakath Rohit and Shi Deng |
| 8:00 | Fractal Worlds - Jason Creighton and Paul Cassidy |