| Project Title | Student(s) |
| Campus Guidance System Using Augmented Reality | Richard Skinner and Steve Glazer |
| The Planet Explorer | Richard Stack |
| Gravity Based Particle System - "EcoCube" | Eric Gardan and David Gautier |
| Realistic Nature Scene | Greg Kohl and Jason Shepard |
| Generating Surface of Revolutions Tool | Mustapha Guesmia |
| Animated Behavioral Crowd Rendering on the GPU | Sean Janis |
| Erosion and Smoke Simulation | Christopher Herbinson |
| A New Computer Graphics API | Luke Curley and Michael DiRienzo |
| Parallel Ray Tracing System | Mason Cree and Ryan McDonough |
| OpenCL Accelerated Ray Tracing | Daniel Krisher |
| Interactive Structural Image Synthesis | Del Barstow |
| A self solving Rubik’s cube…. Ray traced | Madayi Kolangarakath Rohit and Shi Deng |
| Cloth Simulation with Sunflow | Tiannan Zheng |
| Fast Occlusion Culling using Software Rendered Hierarchical Z-Buffer | Brian Johnstone |
| GPU Accelerated Ray Tracer Using HLSL | Brett Knapik |
| Crowd Flow Statistical Modeling in the Unreal Development Kit | Brian May and Eric Baker |