Computer Graphics II (4003-571 / 4005-762)
 

PROJECT PRESENTATION SCHEDULE (20083)


Wednesday, May 6, 2009, 12:00-2:00pm

12:00 Configurable Ray Tracer - Joshua Lamos-Sweeney
12:15 Realistic Explosions Using Volumetric Fire and Smoke - Timothy Koski and Alexander Kanegis
12:30 Parallel Ray Tracing - Aaron Costello
12:45 Fire Pong – an implementation of animated volumetric textures - Steven Berlan and Nicholas Zapetis
1:00 Ray Tracing on Android - Corey Beres
1:15 Fractal Generated Coastlines - Adam Audette
1:30 Ray Tracing of Water and Waves - Curtis Menton

Monday, May 11, 2009, 12:00-2:00pm

12:00 Simulating heat haze in OpenGL - Kent Sutherland
12:15 Screen Space Dynamic Lighting - Jason Kraft
12:30 Exploration into Augmented Reality - Michael Nusinov
12:45 Radiosity - The Cornell Box and Beyond - Daniel Son and Vladimir Beres
1:00 Gravity in a Particle System - Benjamin Bloom
1:15 Ray Tracing Render Farm - Justin Lewis and Nathaniel Case
1:30 Using POV-Ray to Create Realistic Images - Brian Engel
1:45 Terrain Generator - Ryan Rueter

Wednesday, May 13, 2009, 12:00-2:00pm

12:00 Caustics Mapping - Rachel Manoni and Alexander Brooks
12:15 SLAM Visualization for Player - Ziyan Zhou
12:30 Ambient Occlusion - Daniel Patchen
12:45 Parallel Ray Tracing using CUDA - Alex Merritt and John Lukasiewicz
1:00 Sunset Project - Anoop Thomas
1:15 Billiards with Ray Tracer - Siu Choi Cheng
1:30 Gravity Controlled Particle System - Corey Greenhawk and Christopher Williams
1:45 Augmented Reality – Physics (Interaction) - Jeremy Kalinowski