Wednesday, May 6, 2009, 12:00-2:00pm
| 12:00 | Configurable Ray Tracer - Joshua Lamos-Sweeney |
| 12:15 | Realistic Explosions Using Volumetric Fire and Smoke - Timothy Koski and Alexander Kanegis |
| 12:30 | Parallel Ray Tracing - Aaron Costello |
| 12:45 | Fire Pong – an implementation of animated volumetric textures - Steven Berlan and Nicholas Zapetis |
| 1:00 | Ray Tracing on Android - Corey Beres |
| 1:15 | Fractal Generated Coastlines - Adam Audette |
| 1:30 | Ray Tracing of Water and Waves - Curtis Menton |
Monday, May 11, 2009, 12:00-2:00pm
| 12:00 | Simulating heat haze in OpenGL - Kent Sutherland |
| 12:15 | Screen Space Dynamic Lighting - Jason Kraft |
| 12:30 | Exploration into Augmented Reality - Michael Nusinov |
| 12:45 | Radiosity - The Cornell Box and Beyond - Daniel Son and Vladimir Beres |
| 1:00 | Gravity in a Particle System - Benjamin Bloom |
| 1:15 | Ray Tracing Render Farm - Justin Lewis and Nathaniel Case |
| 1:30 | Using POV-Ray to Create Realistic Images - Brian Engel |
| 1:45 | Terrain Generator - Ryan Rueter |
Wednesday, May 13, 2009, 12:00-2:00pm
| 12:00 | Caustics Mapping - Rachel Manoni and Alexander Brooks |
| 12:15 | SLAM Visualization for Player - Ziyan Zhou |
| 12:30 | Ambient Occlusion - Daniel Patchen |
| 12:45 | Parallel Ray Tracing using CUDA - Alex Merritt and John Lukasiewicz |
| 1:00 | Sunset Project - Anoop Thomas |
| 1:15 | Billiards with Ray Tracer - Siu Choi Cheng |
| 1:30 | Gravity Controlled Particle System - Corey Greenhawk and Christopher Williams |
| 1:45 | Augmented Reality – Physics (Interaction) - Jeremy Kalinowski |