Wednesday, February 11, 2009, 6:00-7:50pm
| 6:00 pm | Mike DeMauro: Water Simulation Project |
| 6:15 pm | Leaf Corcoran and Adam Damiano: Genetic Shapes Simulation |
| 6:30 pm | Bryce Petrini: Parallel Interactive Real-Time Ray Tracer |
| 6:45 pm | George Calve: Bump-Mapping Ray-Tracer |
| 7:00 pm | Dan Brandt: Photon Mapping High Polygon Count Scene Containing Fresnel Lens |
| 7:15 pm | Timothy Wittig: Ray Tracer Optimization by Spatial Subdivisions |
| 7:30 pm | Christopher Leiker: Interactive Non-Photorealistic Space Simulator |
Monday, February 16, 2009, 6:00-7:50pm
| 6:00 pm | Jay Austin and Kapish Rawat: Terrain Generation From Images |
| 6:15 pm | Michael Anthony: Strange Attractors |
| 6:30 pm | Cale Donk and Mark DiCostanzo: Fractal Terrain Generator |
| 6:45 pm | Paul Yates and Eugene Marcotte: Creation and Rendering of Realistic Trees |
| 7:00 pm | Sela Davis and Heather Arbiter: Fractal Terrain Through Audio Input |
| 7:15 pm | Karl Orosz and Mike Dapiran: Hypertextured Explosions! |
Wednesday, February 18, 2009, 6:00-7:50pm
| 6:00 pm | Joe Pietruch: Adobe Raytracing Experiment - Pixel Bender |
| 6:15 pm | Robert Gustafson: Pre-computing Radiosity with OpenGL for Realtime Applications |
| 6:30 pm | Daniel Valle: IPod Touch / IPhone Raytracer Port |
| 6:45 pm | Michael Romero and Tim Oriol: Hypertexturing on the PSP |
| 7:00 pm | Nicolette Nicolosi: Realistic Rendering with POV-Ray |
| 7:15 pm | David Sweeney and Thien Le: Fractal World Generation |
| 7:30 pm | Matthew Kang and Minh Thu Tran: The Fractal Valley |
Monday, February 23, 2009, 6:00-7:50pm
| 6:00 pm | Kelley Piering: Image Mosaics |
| 6:15 pm | Kyle Otto and Bradford Evans: EO Solar System |
| 6:30 pm | Nicholas Wilsey and Julio Espinal: Radiosity – A Reimplementation of the Cornell Box |
| 6:45 pm | Mike Phillips and Adam Herchenroether: Cave Generation Using Fractal Terrains |
| 7:00 pm | Eric Moreau, Jonathan Lobaugh: GPU Accelerated Particle Engine |
| 7:15 pm | Pranabesh Sinha: Distributed Ray Tracing |
| 7:30 pm | Robert Marinaro: Non-Photorealistic Rendering (hatching) |