Computer Graphics II (4003-571-70 / 4005-762-70)
 

PROJECT PRESENTATION SCHEDULE (20082)


Wednesday, February 11, 2009, 6:00-7:50pm

6:00 pm Mike DeMauro: Water Simulation Project
6:15 pm Leaf Corcoran and Adam Damiano: Genetic Shapes Simulation
6:30 pm Bryce Petrini: Parallel Interactive Real-Time Ray Tracer
6:45 pm George Calve: Bump-Mapping Ray-Tracer
7:00 pm Dan Brandt: Photon Mapping High Polygon Count Scene Containing Fresnel Lens
7:15 pm Timothy Wittig: Ray Tracer Optimization by Spatial Subdivisions
7:30 pm Christopher Leiker: Interactive Non-Photorealistic Space Simulator

Monday, February 16, 2009, 6:00-7:50pm

6:00 pm Jay Austin and Kapish Rawat: Terrain Generation From Images
6:15 pm Michael Anthony: Strange Attractors
6:30 pm Cale Donk and Mark DiCostanzo: Fractal Terrain Generator
6:45 pm Paul Yates and Eugene Marcotte: Creation and Rendering of Realistic Trees
7:00 pm Sela Davis and Heather Arbiter: Fractal Terrain Through Audio Input
7:15 pm Karl Orosz and Mike Dapiran: Hypertextured Explosions!

Wednesday, February 18, 2009, 6:00-7:50pm

6:00 pm Joe Pietruch: Adobe Raytracing Experiment - Pixel Bender
6:15 pm Robert Gustafson: Pre-computing Radiosity with OpenGL for Realtime Applications
6:30 pm Daniel Valle: IPod Touch / IPhone Raytracer Port
6:45 pm Michael Romero and Tim Oriol: Hypertexturing on the PSP
7:00 pm Nicolette Nicolosi: Realistic Rendering with POV-Ray
7:15 pm David Sweeney and Thien Le: Fractal World Generation
7:30 pm Matthew Kang and Minh Thu Tran: The Fractal Valley

Monday, February 23, 2009, 6:00-7:50pm

6:00 pm Kelley Piering: Image Mosaics
6:15 pm Kyle Otto and Bradford Evans: EO Solar System
6:30 pm Nicholas Wilsey and Julio Espinal: Radiosity – A Reimplementation of the Cornell Box
6:45 pm Mike Phillips and Adam Herchenroether: Cave Generation Using Fractal Terrains
7:00 pm Eric Moreau, Jonathan Lobaugh: GPU Accelerated Particle Engine
7:15 pm Pranabesh Sinha: Distributed Ray Tracing
7:30 pm Robert Marinaro: Non-Photorealistic Rendering (hatching)