Computer Graphics II (4003-571-70 / 4005-762-70)
 

CURRENT PROJECT PAGES (20082)


 

Project Title Student(s)
Strange Attractors Michael Anthony
Fractal Terrain Through Audio Input Sela Davis and Heather Arbiter
Terrain Generation From Images Jay Austin and Kapish Rawat
Fractal Terrain Generator Cale Donk and Mark DiCostanzo
Pre-computing Radiosity with OpenGL for Realtime Applications Robert Gustafson
Fractal World Generation David Sweeney and Thien Le
Interactive Non-Photorealistic Space Simulator Christopher Leiker
Non-Photorealistic Rendering (hatching) Robert Marinaro
Realistic Rendering with POV-Ray Nicolette Nicolosi
Hypertextured Explosions! Karl Orosz and Mike Dapiran
EO Solar System Kyle Otto and Bradford Evans
Parallel Interactive Real-Time Ray Tracer Bryce Petrini
Image Mosaics Kelley Piering
Adobe Raytracing Experiment - Pixel Bender Joe Pietruch
Hypertexturing on the PSP Michael Romero and Tim Oriol
Distributed Ray Tracing Pranabesh Sinha
IPod Touch / IPhone Raytracer Port Daniel Valle
Radiosity – A Reimplementation of the Cornell Box Julio Espinal and Nicholas Wilsey
Ray Tracer Optimization by Spatial Subdivisions Timothy Wittig
Bump-Mapping Ray-Tracer George Calve
Genetic Shapes Simulation Leaf Corcoran and Adam Damiano
Water Simulation Project Mike DeMauro
Cave Generation Using Fractal Terrains Mike Phillips and Adam Herchenroether
The Fractal Valley Matthew Kang and Minh Thu Tran
Creation and Rendering of Realistic Trees Paul Yates and Eugene Marcotte
Photon Mapping High Polygon Count Scene Containing Fresnel Lens Dan Brandt
GPU Accelerated Particle Engine Eric Moreau, Jonathan Lobaugh