Computer Graphics II (4003-571-70 / 4005-762-70)
CURRENT PROJECT PAGES (20082)
Project Title
Student(s)
Strange Attractors
Michael Anthony
Fractal Terrain Through Audio Input
Sela Davis and Heather Arbiter
Terrain Generation From Images
Jay Austin and Kapish Rawat
Fractal Terrain Generator
Cale Donk and Mark DiCostanzo
Pre-computing Radiosity with OpenGL for Realtime Applications
Robert Gustafson
Fractal World Generation
David Sweeney and Thien Le
Interactive Non-Photorealistic Space Simulator
Christopher Leiker
Non-Photorealistic Rendering
(hatching)
Robert Marinaro
Realistic Rendering with POV-Ray
Nicolette Nicolosi
Hypertextured Explosions!
Karl Orosz and Mike Dapiran
EO Solar System
Kyle Otto and Bradford Evans
Parallel Interactive Real-Time Ray Tracer
Bryce Petrini
Image Mosaics
Kelley Piering
Adobe Raytracing Experiment - Pixel Bender
Joe Pietruch
Hypertexturing on the PSP
Michael Romero and Tim Oriol
Distributed Ray Tracing
Pranabesh Sinha
IPod Touch / IPhone Raytracer Port
Daniel Valle
Radiosity – A Reimplementation of the Cornell Box
Julio Espinal and Nicholas Wilsey
Ray Tracer Optimization by Spatial Subdivisions
Timothy Wittig
Bump-Mapping Ray-Tracer
George Calve
Genetic Shapes Simulation
Leaf Corcoran and Adam Damiano
Water Simulation Project
Mike DeMauro
Cave Generation Using Fractal Terrains
Mike Phillips and Adam Herchenroether
The Fractal Valley
Matthew Kang and Minh Thu Tran
Creation and Rendering of Realistic Trees
Paul Yates and Eugene Marcotte
Photon Mapping High Polygon Count Scene Containing Fresnel Lens
Dan Brandt
GPU Accelerated Particle Engine
Eric Moreau, Jonathan Lobaugh