| Project
Title |
3D
Technology |
Student(s) |
| Soft shadows and depth of field | ray tracer extension | Chris Baker, Matthew Bozarth, Colin Doody |
| Platform Jumper involving soft Particles | XNA | Nicholas Bartmon |
| Parameterized Particle System | Abhijit Bhelande / Rohan Mehalwal | |
| POV-Ray SDL | ray tracer extension | Rusty Burchfield |
| Fractal Rock (Generating Fractal Landscapes) | XNA | Jordan Caras / Zachary Patrick |
| Ray Traced BSP | ray tracer extension | Mark Christoforetti |
| Photon Mapping | ray tracer extension | Andrew Fabiny |
| Particle-Based Sound Visualization | OpenGL / Obective-C / Cocoa | Jeff Forbes |
| Photon Mapping | ray tracer extension | Jacob Hays / Andrew Ford |
| Ocean Water effects in Ray Tracing | ray tracer extension | Jeffrey Herdman |
| Lighting Capabilities in Second Life | Second Life | Greg Hunt |
| Fractal Terrain generation | DirectX | Dustin Keller / Domenico Rombola |
| Asteroids | Christopher Leiker | |
| High Dynamic Range Rendering | OpenGL | Timothy Lusk |
| 3D Tree visualization | Java3D | Carl Louton |
| Procedural Terrain Generation | OpenGL | Tom Miller |
| Ambient Occlusion | ray tracer extension | Scott Murphree |
| Fractal Generated Terrain with Illumination | OpenGL | Ron Permoda |
| Generating Fractal Terrain and Rendering It With the Persistence of Vision Ray Tracer | POV-RAY | Benjamin Richards / Stephen Sarnelle |
| Fractal Generation | XNA | Steven Rohrbaugh |
| Particle System Simulator | XNA | John F. Smith / Brian Murphy |
| Windstorm 360 | XNA | Kevin Tarchenski |
| Fractal Generated Terrain | OpenGL | Lisa M. Tiberio |
| Hardware Ray Tracing | OpenGL / research | Urra Rodrigo |
| Terrain Generator with a 2D particle engine | DirectX | Scott White |
last updated 1/21/08