Computer Graphics II -- Image Synthesis

4003 571/4005 762
Winter 2007-8


Current Projects

Project Title
3D Technology
Student(s)
Soft shadows and depth of field ray tracer extension Chris Baker, Matthew Bozarth, Colin Doody
Platform Jumper involving soft Particles XNA Nicholas Bartmon
Parameterized Particle System Abhijit Bhelande / Rohan Mehalwal
POV-Ray SDL ray tracer extension Rusty Burchfield
Fractal Rock (Generating Fractal Landscapes) XNA Jordan Caras  /  Zachary Patrick
Ray Traced BSP ray tracer extension Mark Christoforetti
Photon Mapping ray tracer extension Andrew Fabiny
Particle-Based Sound Visualization OpenGL / Obective-C / Cocoa Jeff Forbes
Photon Mapping ray tracer extension Jacob Hays / Andrew Ford
Ocean Water effects in Ray Tracing ray tracer extension Jeffrey Herdman
Lighting Capabilities in Second Life Second Life Greg Hunt
Fractal Terrain generation DirectX Dustin Keller / Domenico Rombola
Asteroids   Christopher Leiker
High Dynamic Range Rendering OpenGL Timothy Lusk
3D Tree visualization Java3D Carl Louton
Procedural Terrain Generation OpenGL Tom Miller
Ambient Occlusion ray tracer extension Scott Murphree
Fractal Generated Terrain with Illumination OpenGL Ron Permoda
Generating  Fractal Terrain and Rendering It With the Persistence of Vision Ray Tracer POV-RAY Benjamin Richards / Stephen Sarnelle
Fractal Generation XNA Steven Rohrbaugh
Particle System Simulator XNA John F. Smith / Brian Murphy
Windstorm 360 XNA Kevin Tarchenski
Fractal Generated Terrain OpenGL Lisa M. Tiberio
Hardware Ray Tracing OpenGL / research Urra Rodrigo
Terrain Generator with a 2D particle engine DirectX Scott White

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last updated 1/21/08