Computer Graphics II -- Image Synthesis

4003 571/4005 762
Spring 2007


Current Projects

Project Title
3D Technology
Student(s)
Theater Lighting in SecondLife Second Life Patricio Aguilera
More Bloom extend raytracer Joseph Bauser
Geoff Brown
Fractal Generated Terrain OpenGL Brandon Chez
Clarke: A Cel Shader OpenGL Bryce A Cooney
Applications of Parallel Processing in Raytraced Graphics extend raytracer Dominick D'Aniello
Procedural Terrain Generation OpenGL / Cg Mike Dumont
Dan Willemsen
Animated Fractal Lightning Storm OpenGL Ben Greenwood
Practical Real-Time Ray Tracing extend ray tracer Philippe Johnson
Procedural Terrain Generation OpenGL Peter Kaszubinski
An object oriented dynamic Ray Tracer extend ray tracer Joe Wertz
Josef Schelch
Chuck Kirk
Ray Tracing Triangle Meshes extend ray tracing Nicholas Korn
Procedural Modeling: From OpenGL to RenderMan RenderMan Susan Kolakowski
Interactive 3D Maze Generator Direct X Adam Linderman
Simulating Natural Events using Particle Systems OpenGL Dan McCabe   
3D Scene Reconstruction OpenGL Jason Pallady
Implementation of POV-RAY features extend ray tracer Tim Peterson
Interactive Aquarium OpenGL Andrew Petrosie
Christopher Rogers
Basic Particle System on the Nintendo DS libnds David Rubel
3D Widget Set for UI Design OpenGL Michael Sacco
Generating Visualizations of Market Data OpenGL David Skidmore
Caustics Mapping extend ray tracer Paul Solt
Lyndsey Whitman
Cartoon shading Direct X Billy Teng
Ray Tracer Animation POV-RAY / OpenGL Alex Veremeychik
Photo-realistic Rendering extend ray tracer Trevor West
Particle Systems
OpenGL Josh Wilson
Room View RenderMan Dan Wisnewski

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last updated 03/28/2007