| Project
Title |
3D
Technology |
Student(s) |
| Theater Lighting in SecondLife | Second Life | Patricio Aguilera |
| More Bloom | extend raytracer | Joseph Bauser Geoff Brown |
| Fractal Generated Terrain | OpenGL | Brandon Chez |
| Clarke: A Cel Shader | OpenGL | Bryce A Cooney |
| Applications of Parallel Processing in Raytraced Graphics | extend raytracer | Dominick D'Aniello |
| Procedural Terrain Generation | OpenGL / Cg | Mike Dumont Dan Willemsen |
| Animated Fractal Lightning Storm | OpenGL | Ben Greenwood |
| Practical Real-Time Ray Tracing | extend ray tracer | Philippe Johnson |
| Procedural Terrain Generation | OpenGL | Peter Kaszubinski |
| An object oriented dynamic Ray Tracer | extend ray tracer | Joe Wertz Josef Schelch Chuck Kirk |
| Ray Tracing Triangle Meshes | extend ray tracing | Nicholas Korn |
| Procedural Modeling: From OpenGL to RenderMan | RenderMan | Susan Kolakowski |
| Interactive 3D Maze Generator | Direct X | Adam Linderman |
| Simulating Natural Events using Particle Systems | OpenGL | Dan McCabe |
| 3D Scene Reconstruction | OpenGL | Jason Pallady |
| Implementation of POV-RAY features | extend ray tracer | Tim Peterson |
| Interactive Aquarium | OpenGL | Andrew
Petrosie Christopher Rogers |
| Basic Particle System on the Nintendo DS | libnds | David Rubel |
| 3D Widget Set for UI Design | OpenGL | Michael Sacco |
| Generating Visualizations of Market Data | OpenGL | David Skidmore |
| Caustics Mapping | extend ray tracer | Paul Solt Lyndsey Whitman |
| Cartoon shading | Direct X | Billy Teng |
| Ray Tracer Animation | POV-RAY / OpenGL | Alex Veremeychik |
| Photo-realistic Rendering | extend ray tracer | Trevor West |
| Particle Systems |
OpenGL | Josh Wilson |
| Room View | RenderMan | Dan Wisnewski |
last updated 03/28/2007