| Project
Title |
3D
Technology |
Student(s) |
| Interactive Rendering Effects | OpenGL | Andrew Bair |
| Hypertexture | OpenGL | Jacques Bosman |
| POV-Ray Rendering | POV-Ray | Peter Chan |
| Radiance: An Exploration | Radiance | Cory Christian |
| Rendering of Atmospheric Effects | DirectX | Todd Giebler |
| Maze | JOGL | Joe Freedman / Chris Gomboz |
| Radiosity | OpenGL | Matthew Grosvenor |
| Interactive Randomized Terrain Generator | OpenGL | Justin Hamson |
| 3D Scene Image Degration | DirectX | Douglas Hawkinson |
| Particle System Engine with physics | OpenGL | Mike Jesmin |
| Pixels Over an Open Fire | SDL / Ray Tracer Extension | Carl Kelso / Robert Songer |
| Light Scattering Effects | Eric Koziol | |
| Particle Systems | DirectX | Louis Lu |
| Fractal Forest | OpenGL | Andrew McCartney |
| Arcane Song: The Wizard's Game | DirectX | Russell Morrisey |
| Distributed Ray Tracing | Andrew Nachbar | |
| Interactive 3D enviroment | OpenGL | Matt Penepent / Justin Shaw |
| Parallel Ray Tracing | Java Parallel Processing Framework | Karl Pietrzak |
| Multi-threaded Ray Tracer | Cocoa | Paul Prystaloski |
| Radiosity | Jody Simpson | |
| Image Generator for Ray Tracer | Direct X | Matt Spinder |
| Natural Light Phenomenon | D | Kevin Watters |
last updated 09/27/2006