| Project
Title |
3D
Technology |
Student(s) |
| Ray Tracing on the Nintendo Gameboy Advanced | Gameboy / HAM | Michael Allgyer & Jason Shershefsky |
| An Asychronous Interactive Raytracer | ray tracer extension / Objective-C | Christopher Bauch |
| Rubik's Cube | OpenGL | Raymond Durkin & Brad Francis |
| Ray Tracing Through a Lens Object | ray tracer extension / Java | Jason Greguske & Jon Lareau |
| Fractal
Island |
Open GL |
Michael
Hwang & Andrew Magnotta |
| Physically Realistic Particle Engine | DirectX 9 | Gregory Johnson |
| A 3D Genealogy Program | OpenGL | Nathanial Jones |
| Adding a lens and aperture model to the ray tracer | ray tracer extension / Java | Andrew Lefchak & John Klepack |
| Turtle | OpenGL | Vicki Meier |
| Real
time shading |
Cg |
Matthew
Morse |
| Interactive Landscape Model | DirectX | Alan Pilecki |
| Ray
Tracing extensions (scene from file / camera effects) |
ray
tracer extension |
Steven
Ranger |
| POV Rendering | POV | Brian Sullivan |
| Fractal Plants | OpenGL | Ray Tordoff |
| Abstract
Game w/cel shading |
Shockwave
3D |
Steven
Towle |
| Obstacle Course Racing Game | OpenGL | Denny Yeh |
| Realistic 3D Cloud Rendering | OpenGL | Jin Fang Zhang |
last updated 09/26/2005