| Project
Title |
3D
Technology |
Student(s) |
| Interactive
Go Game |
William
Baretsky |
|
| Project Graveyard Shift | OpenGL |
Rohan
Dang / Adam Evans |
| Fractal
Landscape |
MojoWorld |
Erik
Haddad |
| Solar
System Model |
OpenGL |
Mark
Hufnagel |
| Ray
Tracing and Animation Framework |
Nathanial
Jones |
|
| Tending
the Flock |
OpenGL |
David
Joy |
| Space
Flight Simulation |
OpenGL |
John
King |
| Wave
Effects |
OpenGL |
Scott
Kitchin |
| Data
Visualization and Interactivity – A 3D Scatter Graph |
Java
3D |
Terry
Mahaffey |
| Hierarchical
Modeling for Keyframe and Character Animation System |
Russell
Morrisey |
|
| Fractal
Terrain Generation with L-System Vegetation |
Java
3D |
Donanto
Testardo |
| Particles
in Effusion |
DirectX |
David
Theis |
| Nature's Lights |
Sundy Vanderlick | |
| Interactive
Room |
OpenGL |
Carmelissa
Valera |
| Radiosity |
Vernon
Wages II |
|
| Static Rendering with Radiance | Radiance |
Hao
Yen |
| Creating
Realistic Plant images with L-System |
LinSys3d |
Jing
Zhu |
last updated 10/12/04