| Project
Title |
3D
Technology |
Student(s) |
| Docking
interaction in Molecular Biology Toolkit |
MBT
/ Java3D |
Andrey
Avlasevich Saad Radif |
| Real-time
Graphics in Video Games |
DirectX |
Chris
Boncha Scott Douglas |
| Mandelbrot/Julia
Set viewer in 3D |
OpenGL |
Robert
Bubel |
| Virtual
RIT in UT2K4 |
Unreal
Tournament/Maya |
Danner
Claflin |
| RenderMan Exporter
for MUPPETS and Virtual Theatre |
RenderMan
/ MUPPETS |
Dennis
Colburn |
| Real-time
Statistical Wave
Modeler |
OpenGL |
Chris
Galinski |
| Cel-Shading |
OpenGL |
Kevin
Green Dan Sgranfetto |
| 3-D
Modeling of Fibonacci Numbers |
VRML |
Patrick
W. Henstebeck |
| 3D
Checkers |
OpenGL |
Tim
Herman |
| A
Fractal-based Terrain Navigator |
OpenGL |
Alex
Jarocha-Ernst |
| Advanced Ray
Tracing |
OpenGL |
Christopher
Jaun |
| Particle
Volumes |
OpenGL |
Nick
Kochakian |
| 3D
Fractal Plant Generation |
OpenGL |
Michael
Kron |
| Block
Builder |
Java3D |
Chris
Lawrence |
| Interactive
Landscaping with fractals |
OpenGL |
Tian
Li Theodore Oyphanith |
| An
Exploration of Real Life Coastlines |
OpenGL |
Timothy Machemer |
| Height
Mapping |
OpenGL |
Zack Milliron |
| Radiosity |
OpenGL |
Stephen McLellan |
| The
Solar System |
OpenGL |
Michael
Ray |
| Plasma
Ball |
OpenGL |
Craig Sidorchuk |
| Particle
System |
OpenGL |
Erin
Skirment |
| Realistic
storm weather effect |
OpenGL |
James
Tuttle |
| API Independent Graphics Layer | C++
/ OpenGL / Direct X |
Pat Wilson |
last updated 3/10/03