| Project Title |
3D Technology |
Student(s) |
| Realistic Fire Algorithms |
OpenGL |
Nikolaj Baer |
| Fractal Trees |
Jon Baltos |
|
|
Paper Airplane Flight Sim
|
OpenGL / Simple Direct Media |
Ryan Becker |
| Scene for a 3D Fighting Game |
OpenGL or DirectX |
Onyeje Bose |
| Guitar
Tutor
|
OpenGL |
Marty Burolla |
| Terrain Generation |
OpenGL |
Jim Clase |
| Terrain Modeling and Particle Effects for Scorched3D
Type Game |
DirectX |
Adrian Czbiniak |
| 3D Mountain Algorithm (recursive subdivision) |
OpenGL |
Chris Elko |
| Stengaography Project |
OpenGL |
Lomax Escarmant Kathy Law |
| Interactive interior walkthru |
3D Studio Max / OpenGL |
Jeremy Gailor |
| Viability Study of CgFX plugin for 3DS Max |
CgFX / 3D Studio Max |
Geoff Goodwin James Kieliszek |
|
Sunrise/Sunset Scene
|
OpenGL |
Fred Itiso Jawad Squalli |
| Particle System Effects |
OpenGL |
Joshua Jasne Adam Kirkpatrick |
| Message Encryption in Cloud Backgrounds |
Mike Lamenzo |
|
|
Realistic Robot Rendering
|
POV |
Tikkwan Lau |
| Realistic Global Illumination Rendering |
3DS Max / Virtualight |
Eric McPheron |
| 3D
Fractal Snowflakes
|
OpenGL |
Gregory Rodier |
| Surface Subdivision for Radioisty |
OpenGL (or Maya plugin) |
Mark Rubelmann |
| Fractal Urban Landscapes |
VRML (or POVRAY) / kludge3d |
Andrew
Sampson
|
| Survey of Collaborative Interactive Environments |
|
Robin Sanford |
| Dynamically Alterable Scene |
ps2gl (Playstation) |
Panayiotis Varvarezis |
| Interactive Scene Controlled by Motion Capture |
Flock of Birds / OpenGL |
Christopher Vongsawat |
|
3D "dressing dummy"
|
OpenGL / Cg |
Colin Zablocki |
last updated 3/10/03